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146 lines
4.0 KiB
146 lines
4.0 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using DG.Tweening;
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using System;
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namespace DisComputer
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{
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/*
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* @func 硬盘动画
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* */
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public class YingPanAnimation : SpareAnimationBase
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{
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[Header("动画路径")]
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public List<AnimationPointConfig> pointConfigs;
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public GameObject yingPanGo;
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//螺丝
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public Transform luosiTran;
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//显示距离
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public Vector3 showDis;
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// Start is called before the first frame update
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void Start()
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{
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}
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public override void SetLoadState()
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{
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yingPanGo.SetActive(true);
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luosiTran.gameObject.SetActive(true);
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yingPanGo.transform.localPosition = pointConfigs[0].point;
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luosiTran.localPosition = Vector3.zero;
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}
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public override void SetUnloadState()
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{
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yingPanGo.SetActive(false);
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luosiTran.gameObject.SetActive(false);
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yingPanGo.transform.localPosition = pointConfigs[2].point;
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luosiTran.localPosition = showDis;
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}
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public override bool IsCompareTag(object data)
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{
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if (GameConfig.state == GameState.Unload)
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{
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ToolType toolType = ToolType.BoltDriver;
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ToolItem item = (ToolItem)data;
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if (item.toolType == toolType)
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{
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return true;
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}
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CoolPointTip("请使用合适的工具");
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return false;
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}
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else
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{
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Grid grid = (Grid)data;
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if (grid.type == _type)
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{
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return true;
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}
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CoolPointTip("请选择正确的零件");
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return false;
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}
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}
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public override void OnUnLoadAct()
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{
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base.OnUnLoadAct();
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StartCoroutine(Focuse());
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}
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public override void OnLoadAct()
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{
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base.OnLoadAct();
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yingPanGo.SetActive(true);
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Sequence sequence = DOTween.Sequence();
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sequence.Append(yingPanGo.transform.DOLocalMove(pointConfigs[2].point, 0.4f).SetEase(Ease.Linear))
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.Append(yingPanGo.transform.DOLocalMove(pointConfigs[1].point, 0.4f).SetEase(Ease.Linear))
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.Append(yingPanGo.transform.DOLocalMove(pointConfigs[0].point, 0.4f).SetEase(Ease.Linear)).OnComplete(() =>
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{
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luosiTran.gameObject.SetActive(true);
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luosiTran.DOLocalMove(Vector3.zero, 0.35f).SetEase(Ease.Linear).SetDelay(0.3f).OnComplete(() =>
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{
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OnLoadFinishHandle?.Invoke();
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});
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});
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}
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IEnumerator Focuse()
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{
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yield return StartCoroutine(ProgressFocuse());
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BoltDriver driver = luosiTran.GetComponent<BoltDriver>();
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luosiTran.gameObject.SetActive(true);
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yield return StartCoroutine(driver.RotationLouSi()) ;
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luosiTran.DOLocalMove(showDis, 0.35f).SetEase(Ease.Linear).OnComplete(() => {
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Sequence sequence = DOTween.Sequence();
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sequence.Append(yingPanGo.transform.DOLocalMove(pointConfigs[0].point, 0.4f).SetEase(Ease.Linear)).SetDelay(0.3f)
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.Append(yingPanGo.transform.DOLocalMove(pointConfigs[1].point, 0.4f).SetEase(Ease.Linear)).SetDelay(0.2f)
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.Append(yingPanGo.transform.DOLocalMove(pointConfigs[2].point, 0.4f).SetEase(Ease.Linear)).OnComplete(() =>
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{
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CommonTool.WaitTimeAfterDo(this, .35f, () => {
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OnUnLoadFinishHandle?.Invoke();
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yingPanGo.SetActive(false);
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luosiTran.gameObject.SetActive(false);
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RewindCameraView();
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});
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});
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});
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}
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}
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}
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