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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using UnityEngine.Events;
namespace DisComputer
{
/*
* @func 零件动画基础类
* @author lz
* @data 2020/06/01
* */
public class SpareAnimationBase : MonoBehaviour
{
public SpareType _type;
/// <summary>
/// 装载完成
/// </summary>
public UnityEvent OnLoadFinishHandle;
/// <summary>
/// 拆卸完成
/// </summary>
public UnityEvent OnUnLoadFinishHandle;
/// <summary>
/// 装载展示
/// </summary>
public virtual void OnLoadAct()
{
}
/// <summary>
/// 拆卸展示
/// </summary>
public virtual void OnUnLoadAct()
{
}
float interval = 0.3f;
public void CoolPointTip(string tip)
{
interval -= Time.deltaTime;
if (interval < 0)
{
interval = 1.5f;
MessageContainer.SendMessage(tip, this, MsgName.TipViewShowPoint);
}
}
/// <summary>
/// 是否匹对
/// </summary>
/// <param name="data"></param>
/// <returns></returns>
public virtual bool IsCompareTag(object data)
{
return false;
}
}
[System.Serializable]
public class AnimationPointConfig
{
public string info;
public Vector3 point;
}
}