forked from p7b2slgip/p65rsvefi
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50 lines
1.2 KiB
50 lines
1.2 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using LzFramework.UI;
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namespace DisComputer
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{
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public class IdleView : TTUIPage
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{
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public IdleView() : base(UIType.Fixed, UIMode.DoNothing, UICollider.None)
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{
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uiPath = "UIPrefabs/IdleView";
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}
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public override void Awake(GameObject go)
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{
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}
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public override void Active()
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{
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this.gameObject.SetActive(true);
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string modeName = "";
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if(GameConfig.state == GameState.Load)
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{
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modeName = "组装模式";
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}
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else
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{
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modeName = "拆装模式";
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}
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string tipStr = string.Format("<color=red><size=30>{0}</size></color>\n 鼠标左键点击电脑即可开始课程", modeName);
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MessageContainer.SendMessage(tipStr, this, MsgName.TipViewShowOperation, 0.1f);
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}
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public override void Hide()
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{
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//MessageContainer.SendMessage("",this,MsgName.TipViewHideOperation);
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this.gameObject.SetActive(false);
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}
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public override void Refresh()
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{
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}
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}
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}
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