parent
35b817d951
commit
cadf2a6bf4
@ -0,0 +1,23 @@
|
||||
import os
|
||||
|
||||
import pygame
|
||||
import random
|
||||
|
||||
from common_func import get_base_path
|
||||
|
||||
|
||||
class Sun(pygame.sprite.Sprite):
|
||||
def __init__(self, rect):
|
||||
super(Sun, self).__init__()
|
||||
self.image = pygame.image.load(os.path.join(get_base_path(), 'images/Sun/Sun_01.png')).convert_alpha()
|
||||
self.images = [
|
||||
pygame.image.load(os.path.join(get_base_path(), 'images/Sun/Sun_{:02d}.png'.format(i))).convert_alpha()
|
||||
for i in range(1, 14)]
|
||||
self.rect = self.images[1].get_rect()
|
||||
offset_top = random.randint(-25, 25)
|
||||
offset_left = random.randint(-25, 25)
|
||||
self.rect.top = rect.top + offset_top
|
||||
self.rect.left = rect.left + offset_left
|
||||
|
||||
def update(self, *args):
|
||||
self.image = self.images[args[0] % len(self.images)]
|
@ -0,0 +1,24 @@
|
||||
import os
|
||||
|
||||
import pygame
|
||||
import random
|
||||
|
||||
from common_func import get_base_path
|
||||
|
||||
|
||||
class Sun2(pygame.sprite.Sprite):
|
||||
def __init__(self):
|
||||
super(Sun2, self).__init__()
|
||||
self.image = pygame.image.load(os.path.join(get_base_path(), 'images/Sun/Sun_01.png')).convert_alpha()
|
||||
self.images = [
|
||||
pygame.image.load(os.path.join(get_base_path(), 'images/Sun/Sun_{:02d}.png'.format(i))).convert_alpha()
|
||||
for i in range(1, 14)]
|
||||
self.rect = self.images[1].get_rect()
|
||||
self.rect.left = random.randint(50, 720)
|
||||
self.rect.top = -50
|
||||
self.speed = 2
|
||||
|
||||
def update(self, *args):
|
||||
self.image = self.images[args[0] % len(self.images)]
|
||||
if self.rect.bottom < 560:
|
||||
self.rect.top += self.speed
|
@ -0,0 +1,34 @@
|
||||
import os
|
||||
|
||||
import pygame
|
||||
|
||||
print(os.getcwd())
|
||||
|
||||
|
||||
class SunFlower(pygame.sprite.Sprite):
|
||||
def __init__(self, last_time, rect):
|
||||
|
||||
super(SunFlower, self).__init__()
|
||||
self.image = pygame.image.load(os.path.join(os.getcwd(), 'images/SunFlower/SunFlower00.png')).convert_alpha()
|
||||
self.images = [pygame.image.load(
|
||||
f"{os.path.join(os.getcwd(), 'images/SunFlower/SunFlower{:02d}.png')}".format(i)).convert_alpha() for i
|
||||
in range(0, 25)]
|
||||
self.rect = self.images[0].get_rect()
|
||||
self.energy = 60
|
||||
self.rect.left = rect[0]
|
||||
self.rect.top = rect[1]
|
||||
self.last_time = last_time
|
||||
self.zombies = set()
|
||||
|
||||
def update(self, *args):
|
||||
for zombie in self.zombies:
|
||||
if not zombie.Alive:
|
||||
self.energy += 0
|
||||
else:
|
||||
self.energy -= 1
|
||||
if self.energy <= 0:
|
||||
for zombie in self.zombies:
|
||||
zombie.GO = False
|
||||
self.kill()
|
||||
|
||||
self.image = self.images[args[0] % len(self.images)]
|
@ -0,0 +1,43 @@
|
||||
import os
|
||||
|
||||
import pygame
|
||||
|
||||
from common_func import get_base_path
|
||||
|
||||
|
||||
class WallNut(pygame.sprite.Sprite):
|
||||
def __init__(self, rect):
|
||||
|
||||
super(WallNut, self).__init__()
|
||||
self.image = pygame.image.load(os.path.join(get_base_path(), 'images/WallNut/WallNut00.png')).convert_alpha()
|
||||
self.images = [pygame.image.load(
|
||||
os.path.join(get_base_path(), 'images/WallNut/WallNut{:02d}.png'.format(i))).convert_alpha() for i in
|
||||
range(0, 17)]
|
||||
self.Imgs2 = [pygame.image.load(
|
||||
os.path.join(get_base_path(), 'images/WallNut/WallNut2_{:02d}.png'.format(i))).convert_alpha() for i in
|
||||
range(0, 17)]
|
||||
self.Imgs3 = [pygame.image.load(
|
||||
os.path.join(get_base_path(), 'images/WallNut/WallNut3_{:02d}.png'.format(i))).convert_alpha() for i in
|
||||
range(0, 17)]
|
||||
self.rect = self.images[0].get_rect()
|
||||
self.rect.left = rect[0]
|
||||
self.rect.top = rect[1]
|
||||
self.energy = 333
|
||||
self.zombies = set()
|
||||
|
||||
def update(self, *args):
|
||||
for zombie in self.zombies:
|
||||
if not zombie.Alive:
|
||||
self.energy += 0
|
||||
else:
|
||||
self.energy -= 1
|
||||
if self.energy <= 0:
|
||||
for zombie in self.zombies:
|
||||
zombie.GO = False
|
||||
self.kill()
|
||||
elif self.energy >= 222:
|
||||
self.image = self.images[args[0] % len(self.images)]
|
||||
elif 111 <= self.energy < 222:
|
||||
self.image = self.Imgs2[args[0] % len(self.Imgs2)]
|
||||
else:
|
||||
self.image = self.Imgs3[args[0] % len(self.Imgs3)]
|
Loading…
Reference in new issue