parent
0a33a4d988
commit
f7c6ed874e
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import os
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import pygame
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from common_func import get_base_path
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class Bullet(pygame.sprite.Sprite):
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def __init__(self, peashooter_rect, background_size):
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super(Bullet, self).__init__()
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self.image = pygame.image.load(os.path.join(get_base_path(), 'images/BulletPea1.png')).convert_alpha()
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self.rect = self.image.get_rect()
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self.rect.left = peashooter_rect[0] + 65
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self.rect.top = peashooter_rect[1] + 13
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self.width = background_size[0]
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self.speed = 6
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def update(self, *args, **kwargs) -> None:
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if self.rect.right < self.width:
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self.rect.left += self.speed
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else:
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self.kill()
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import os
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import pygame
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from common_func import get_base_path
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class BulletJXC(pygame.sprite.Sprite):
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def __init__(self, jxc_rect, background_size, life1):
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super(BulletJXC, self).__init__()
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self.image = pygame.image.load(os.path.join(get_base_path(), 'images/bullet_0.png')).convert_alpha()
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self.rect = self.image.get_rect()
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self.rect.left = jxc_rect[0] + 50
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self.rect.top = jxc_rect[1]
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self.width = background_size[0]
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self.life2 = int(life1 / 120) - int(jxc_rect[1] / 200) - 4
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self.speed = 10 + self.life2
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self.a = 0
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def update(self, *args, **kwargs) -> None:
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if self.rect.right < self.width:
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self.rect.left += self.speed
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if self.a < 100:
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y = 12 - self.a
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self.rect.top -= int(y)
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self.a += 0.5
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else:
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self.kill()
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import os
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import pygame
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from common_func import get_base_path
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class JXC(pygame.sprite.Sprite):
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def __init__(self, rect):
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super(JXC, self).__init__()
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self.image = pygame.image.load(os.path.join(get_base_path(), 'images/jxc/JXC_00.png')).convert_alpha()
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self.images1 = [
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pygame.image.load(os.path.join(get_base_path(), 'images/jxc/JXC_{:02d}.png'.format(i))).convert_alpha() for i
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in range(0, 31)]
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self.images2 = [
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pygame.image.load(os.path.join(get_base_path(), 'images/jxc/JXC_{:02d}.png'.format(i))).convert_alpha() for i
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in range(31, 69)]
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self.rect = self.images1[0].get_rect()
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self.rect.left = rect[0]
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self.rect.top = rect[1]
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self.energy = 60
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self.zombies = set()
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self.attack = False
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self.att = 0
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def update(self, *args):
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if not self.attack:
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self.image = self.images1[args[0] % len(self.images1)]
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elif self.attack:
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if self.att < 38:
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self.image = self.images2[self.att]
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self.att += 1
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else:
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self.att = 0
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self.attack = False
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for zombie in self.zombies:
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if not zombie.Alive:
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self.energy += 0
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else:
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self.energy -= 1
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if self.energy <= 0:
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for zombie in self.zombies:
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zombie.GO = False
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self.kill()
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import os
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import pygame
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from common_func import get_base_path
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class Peashooter(pygame.sprite.Sprite):
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def __init__(self, rect):
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super(Peashooter, self).__init__()
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self.image = pygame.image.load(
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os.path.join(get_base_path(), 'images/Peashooter/Peashooter_00.png')).convert_alpha()
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self.images = [pygame.image.load(
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os.path.join(get_base_path(), 'images/Peashooter/Peashooter_{:02d}.png'.format(i))).convert_alpha() for i in
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range(0, 25)]
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self.rect = self.images[0].get_rect()
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self.rect.left = rect[0]
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self.rect.top = rect[1]
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self.energy = 60
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self.zombies = set()
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def update(self, *args):
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for zombie in self.zombies:
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if not zombie.Alive:
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self.energy += 0
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else:
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self.energy -= 1
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if self.energy <= 0:
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for zombie in self.zombies:
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zombie.GO = False
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self.kill()
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self.image = self.images[args[0] % len(self.images)]
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import os
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import pygame
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import random
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from common_func import get_base_path
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class Sun(pygame.sprite.Sprite):
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def __init__(self, rect):
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super(Sun, self).__init__()
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self.image = pygame.image.load(os.path.join(get_base_path(), 'images/Sun/Sun_01.png')).convert_alpha()
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self.images = [
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pygame.image.load(os.path.join(get_base_path(), 'images/Sun/Sun_{:02d}.png'.format(i))).convert_alpha()
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for i in range(1, 14)]
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self.rect = self.images[1].get_rect()
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offset_top = random.randint(-25, 25)
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offset_left = random.randint(-25, 25)
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self.rect.top = rect.top + offset_top
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self.rect.left = rect.left + offset_left
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def update(self, *args):
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self.image = self.images[args[0] % len(self.images)]
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import os
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import pygame
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import random
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from common_func import get_base_path
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class Sun2(pygame.sprite.Sprite):
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def __init__(self):
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super(Sun2, self).__init__()
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self.image = pygame.image.load(os.path.join(get_base_path(), 'images/Sun/Sun_01.png')).convert_alpha()
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self.images = [
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pygame.image.load(os.path.join(get_base_path(), 'images/Sun/Sun_{:02d}.png'.format(i))).convert_alpha()
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for i in range(1, 14)]
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self.rect = self.images[1].get_rect()
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self.rect.left = random.randint(50, 720)
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self.rect.top = -50
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self.speed = 2
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def update(self, *args):
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self.image = self.images[args[0] % len(self.images)]
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if self.rect.bottom < 560:
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self.rect.top += self.speed
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import os
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import pygame
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print(os.getcwd())
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class SunFlower(pygame.sprite.Sprite):
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def __init__(self, last_time, rect):
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super(SunFlower, self).__init__()
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self.image = pygame.image.load(os.path.join(os.getcwd(), 'images/SunFlower/SunFlower00.png')).convert_alpha()
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self.images = [pygame.image.load(
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f"{os.path.join(os.getcwd(), 'images/SunFlower/SunFlower{:02d}.png')}".format(i)).convert_alpha() for i
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in range(0, 25)]
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self.rect = self.images[0].get_rect()
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self.energy = 60
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self.rect.left = rect[0]
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self.rect.top = rect[1]
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self.last_time = last_time
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self.zombies = set()
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def update(self, *args):
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for zombie in self.zombies:
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if not zombie.Alive:
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self.energy += 0
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else:
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self.energy -= 1
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if self.energy <= 0:
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for zombie in self.zombies:
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zombie.GO = False
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self.kill()
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self.image = self.images[args[0] % len(self.images)]
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import os
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import pygame
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from common_func import get_base_path
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class WallNut(pygame.sprite.Sprite):
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def __init__(self, rect):
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super(WallNut, self).__init__()
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self.image = pygame.image.load(os.path.join(get_base_path(), 'images/WallNut/WallNut00.png')).convert_alpha()
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self.images = [pygame.image.load(
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os.path.join(get_base_path(), 'images/WallNut/WallNut{:02d}.png'.format(i))).convert_alpha() for i in
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range(0, 17)]
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self.Imgs2 = [pygame.image.load(
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os.path.join(get_base_path(), 'images/WallNut/WallNut2_{:02d}.png'.format(i))).convert_alpha() for i in
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range(0, 17)]
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self.Imgs3 = [pygame.image.load(
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os.path.join(get_base_path(), 'images/WallNut/WallNut3_{:02d}.png'.format(i))).convert_alpha() for i in
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range(0, 17)]
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self.rect = self.images[0].get_rect()
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self.rect.left = rect[0]
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self.rect.top = rect[1]
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self.energy = 333
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self.zombies = set()
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def update(self, *args):
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for zombie in self.zombies:
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if not zombie.Alive:
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self.energy += 0
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else:
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self.energy -= 1
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if self.energy <= 0:
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for zombie in self.zombies:
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zombie.GO = False
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self.kill()
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elif self.energy >= 222:
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self.image = self.images[args[0] % len(self.images)]
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elif 111 <= self.energy < 222:
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self.image = self.Imgs2[args[0] % len(self.Imgs2)]
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else:
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self.image = self.Imgs3[args[0] % len(self.Imgs3)]
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