import os import pygame import random from common_func import get_base_path class Sun(pygame.sprite.Sprite): def __init__(self, rect): super(Sun, self).__init__() self.image = pygame.image.load(os.path.join(get_base_path(), 'images/Sun/Sun_01.png')).convert_alpha() self.images = [ pygame.image.load(os.path.join(get_base_path(), 'images/Sun/Sun_{:02d}.png'.format(i))).convert_alpha() for i in range(1, 14)] self.rect = self.images[1].get_rect() offset_top = random.randint(-25, 25) offset_left = random.randint(-25, 25) self.rect.top = rect.top + offset_top self.rect.left = rect.left + offset_left def update(self, *args): self.image = self.images[args[0] % len(self.images)]