import os import pygame from common_func import get_base_path class BulletJXC(pygame.sprite.Sprite): def __init__(self, jxc_rect, background_size, life1): super(BulletJXC, self).__init__() self.image = pygame.image.load(os.path.join(get_base_path(), 'images/bullet_0.png')).convert_alpha() self.rect = self.image.get_rect() self.rect.left = jxc_rect[0] + 50 self.rect.top = jxc_rect[1] self.width = background_size[0] self.life2 = int(life1 / 120) - int(jxc_rect[1] / 200) - 4 self.speed = 10 + self.life2 self.a = 0 def update(self, *args, **kwargs) -> None: if self.rect.right < self.width: self.rect.left += self.speed if self.a < 100: y = 12 - self.a self.rect.top -= int(y) self.a += 0.5 else: self.kill()