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import os
import pygame
import random
from common_func import get_base_path
class Sun(pygame.sprite.Sprite):
def __init__(self, rect):
super(Sun, self).__init__()
self.image = pygame.image.load(os.path.join(get_base_path(), 'images/Sun/Sun_01.png')).convert_alpha()
self.images = [
pygame.image.load(os.path.join(get_base_path(), 'images/Sun/Sun_{:02d}.png'.format(i))).convert_alpha()
for i in range(1, 14)]
self.rect = self.images[1].get_rect()
offset_top = random.randint(-25, 25)
offset_left = random.randint(-25, 25)
self.rect.top = rect.top + offset_top
self.rect.left = rect.left + offset_left
def update(self, *args):
self.image = self.images[args[0] % len(self.images)]