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import os
import pygame
print(os.getcwd())
class SunFlower(pygame.sprite.Sprite):
def __init__(self, last_time, rect):
super(SunFlower, self).__init__()
self.image = pygame.image.load(os.path.join(os.getcwd(), 'images/SunFlower/SunFlower00.png')).convert_alpha()
self.images = [pygame.image.load(
f"{os.path.join(os.getcwd(), 'images/SunFlower/SunFlower{:02d}.png')}".format(i)).convert_alpha() for i
in range(0, 25)]
self.rect = self.images[0].get_rect()
self.energy = 60
self.rect.left = rect[0]
self.rect.top = rect[1]
self.last_time = last_time
self.zombies = set()
def update(self, *args):
for zombie in self.zombies:
if not zombie.Alive:
self.energy += 0
else:
self.energy -= 1
if self.energy <= 0:
for zombie in self.zombies:
zombie.GO = False
self.kill()
self.image = self.images[args[0] % len(self.images)]