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35 lines
1.0 KiB
35 lines
1.0 KiB
import os
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import pygame
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print(os.getcwd())
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class SunFlower(pygame.sprite.Sprite):
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def __init__(self, last_time, rect):
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super(SunFlower, self).__init__()
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self.image = pygame.image.load(os.path.join(os.getcwd(), 'images/SunFlower/SunFlower00.png')).convert_alpha()
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self.images = [pygame.image.load(
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f"{os.path.join(os.getcwd(), 'images/SunFlower/SunFlower{:02d}.png')}".format(i)).convert_alpha() for i
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in range(0, 25)]
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self.rect = self.images[0].get_rect()
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self.energy = 60
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self.rect.left = rect[0]
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self.rect.top = rect[1]
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self.last_time = last_time
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self.zombies = set()
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def update(self, *args):
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for zombie in self.zombies:
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if not zombie.Alive:
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self.energy += 0
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else:
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self.energy -= 1
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if self.energy <= 0:
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for zombie in self.zombies:
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zombie.GO = False
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self.kill()
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self.image = self.images[args[0] % len(self.images)]
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