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import os
import pygame
from common_func import get_base_path
class WallNut(pygame.sprite.Sprite):
def __init__(self, rect):
super(WallNut, self).__init__()
self.image = pygame.image.load(os.path.join(get_base_path(), 'images/WallNut/WallNut00.png')).convert_alpha()
self.images = [pygame.image.load(
os.path.join(get_base_path(), 'images/WallNut/WallNut{:02d}.png'.format(i))).convert_alpha() for i in
range(0, 17)]
self.Imgs2 = [pygame.image.load(
os.path.join(get_base_path(), 'images/WallNut/WallNut2_{:02d}.png'.format(i))).convert_alpha() for i in
range(0, 17)]
self.Imgs3 = [pygame.image.load(
os.path.join(get_base_path(), 'images/WallNut/WallNut3_{:02d}.png'.format(i))).convert_alpha() for i in
range(0, 17)]
self.rect = self.images[0].get_rect()
self.rect.left = rect[0]
self.rect.top = rect[1]
self.energy = 333
self.zombies = set()
def update(self, *args):
for zombie in self.zombies:
if not zombie.Alive:
self.energy += 0
else:
self.energy -= 1
if self.energy <= 0:
for zombie in self.zombies:
zombie.GO = False
self.kill()
elif self.energy >= 222:
self.image = self.images[args[0] % len(self.images)]
elif 111 <= self.energy < 222:
self.image = self.Imgs2[args[0] % len(self.Imgs2)]
else:
self.image = self.Imgs3[args[0] % len(self.Imgs3)]