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import os
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import time
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import pygame
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from plant.Bullet import Bullet
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from plant.BulletJXC import BulletJXC
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from plant.JXC import JXC
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from plant.Peashooter import Peashooter
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from plant.Sun import Sun
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from plant.Sun2 import Sun2
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from plant.SunFlower import SunFlower
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from plant.WallNut import WallNut
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from zombie.Zombie import Zombie
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from zombie.ZombieLz import ZombieLz
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# 初始化pygame库
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pygame.init()
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# 设置游戏背景尺寸,所有的资源图片都是基于这个尺寸制作的,不建议修改
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background_size = (820, 560)
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# 创建游戏窗口并设置标题
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screen = pygame.display.set_mode(background_size)
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pygame.display.set_caption("植物大战僵尸 By stormsha")
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# 获取当前工作目录
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base_path = os.getcwd()
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# 加载背景图片
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bg_img_obj = pygame.image.load(os.path.join(base_path, 'images/a3.png')).convert_alpha()
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# 加载植物图片
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sunFlowerImg = pygame.image.load(os.path.join(base_path, 'images/SunFlower/SunFlower_00.png')).convert_alpha()
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wallNutImg = pygame.image.load(os.path.join(base_path, 'images/WallNut/wall_nut_00.png')).convert_alpha()
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peaShooterImg = pygame.image.load(os.path.join(base_path, 'images/Peashooter/Peashooter00.png')).convert_alpha()
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jxcImg = pygame.image.load(os.path.join(base_path, 'images/jxc/JXC00.png')).convert_alpha()
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# 加载阳光储蓄罐和种子图片
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sun_back_img = pygame.image.load(os.path.join(base_path, 'images/SeedBank01.png')).convert_alpha()
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sunflower_seed = pygame.image.load(os.path.join(base_path, 'images/SunFlower_kp.png'))
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wall_nut_seed = pygame.image.load(os.path.join(base_path, 'images/Wallnut_kp.png'))
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peashooter_seed = pygame.image.load(os.path.join(base_path, 'images/Peashooter_kp.png'))
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jxc_seed = pygame.image.load(os.path.join(base_path, 'images/jxc_kp.png'))
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# 初始化阳光值为100
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text = "1000"
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# 设置阳光值字体和颜色
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sun_font = pygame.font.SysFont("黑体", 25)
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sun_num_surface = sun_font.render(str(text), True, (0, 0, 0))
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# 创建植物组、子弹组、僵尸组和阳光组
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spriteGroup = pygame.sprite.Group()
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bulletGroup = pygame.sprite.Group()
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zombieGroup = pygame.sprite.Group()
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sun_sprite = pygame.sprite.Group()
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# 定义游戏时钟和特殊事件
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clock = pygame.time.Clock()
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GEN_SUN_EVENT = pygame.USEREVENT + 1 # 生成阳光事件
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pygame.time.set_timer(GEN_SUN_EVENT, 2000) # 每2秒生成一次阳光
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GEN_BULLET_EVENT = pygame.USEREVENT + 2 # 生成子弹事件
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pygame.time.set_timer(GEN_BULLET_EVENT, 2000) # 每2秒生成一次子弹
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GEN_ZOMBIE_EVENT = pygame.USEREVENT + 3 # 生成僵尸事件
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pygame.time.set_timer(GEN_ZOMBIE_EVENT, 10000) # 每10秒生成一次僵尸
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GEN_SUN2_EVENT = pygame.USEREVENT + 4 # 生成双倍阳光事件
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pygame.time.set_timer(GEN_SUN2_EVENT, 20000) # 每20秒生成一次双倍阳光
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# 初始化选择的植物类型和僵尸数量
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choose = 0
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zombie_num = 0
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def main():
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"""
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游戏主函数,包含游戏主循环
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"""
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global zombie_num # 僵尸数量全局变量
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global choose # 选择的植物类型全局变量
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global text # 阳光值全局变量
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global sun_num_surface # 阳光值显示表面全局变量
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running = True # 游戏是否运行标志
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index = 0 # 用于植物、子弹和僵尸的更新和绘制的索引
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while running:
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# 控制游戏帧率
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clock.tick(20)
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# 检查子弹和僵尸的碰撞,如果碰撞则减少僵尸的能量并移除子弹
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for bullet in bulletGroup:
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for zombie in zombieGroup:
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if pygame.sprite.collide_mask(bullet, zombie):
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if isinstance(bullet, BulletJXC): # 如果是坚果的子弹,则减少2点能量
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zombie.energy -= 2
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bulletGroup.remove(bullet)
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else: # 否则减少1点能量
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zombie.energy -= 1
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bulletGroup.remove(bullet)
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# 检查植物和僵尸的碰撞,如果碰撞则设置僵尸的GO标志为True,并将僵尸添加到植物的zombies列表中
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for sprite in spriteGroup:
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for zombie in zombieGroup:
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if pygame.sprite.collide_mask(sprite, zombie):
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zombie.GO = True
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sprite.zombies.add(zombie)
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# 如果植物是坚果,则检查僵尸是否在攻击范围内,如果是则设置植物的攻击标志为True,并生成子弹
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if isinstance(sprite, JXC):
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if abs(zombie.rect.top - sprite.rect[1]) <= 40 and zombie.rect.left < 760:
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sprite.attack = True
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if sprite.att == 11:
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bullet_jxc = BulletJXC(sprite.rect, background_size, zombie.rect[0])
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bulletGroup.add(bullet_jxc)
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break
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# 在屏幕上绘制背景、阳光储蓄罐、阳光值和种子图片
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screen.blit(bg_img_obj, (0, 0))
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screen.blit(sun_back_img, (20, 0.5))
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screen.blit(sun_num_surface, (35, 50))
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screen.blit(sunflower_seed, (80, 5))
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screen.blit(peashooter_seed, (121, 5))
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screen.blit(wall_nut_seed, (162, 5))
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screen.blit(jxc_seed, (203, 5))
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# 更新和绘制植物、子弹、僵尸和阳光
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spriteGroup.update(index)
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spriteGroup.draw(screen)
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bulletGroup.update(index)
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bulletGroup.draw(screen)
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zombieGroup.update(index)
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zombieGroup.draw(screen)
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sun_sprite.update(index)
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sun_sprite.draw(screen)
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# 获取鼠标位置,并在鼠标位置上绘制选择的植物预览图
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(x, y) = pygame.mouse.get_pos()
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if choose == 1:
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screen.blit(sunFlowerImg, (x - sunFlowerImg.get_rect().width // 2, y - sunFlowerImg.get_rect().height // 2))
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if choose == 2:
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screen.blit(peaShooterImg,
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(x - peaShooterImg.get_rect().width // 2, y - peaShooterImg.get_rect().height // 2))
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if choose == 3:
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screen.blit(wallNutImg, (x - wallNutImg.get_rect().width // 2, y - wallNutImg.get_rect().height // 2))
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if choose == 4:
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screen.blit(jxcImg, (x - jxcImg.get_rect().width // 2, y - jxcImg.get_rect().height // 2))
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# 增加索引值
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index += 1
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# 处理pygame事件
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for event in pygame.event.get():
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# 处理生成双倍阳光事件
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if event.type == GEN_SUN2_EVENT:
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sun2 = Sun2()
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sun_sprite.add(sun2)
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# 处理生成僵尸事件
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if event.type == GEN_ZOMBIE_EVENT:
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zombie_num += 1
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zombie = Zombie()
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zombie_lz = ZombieLz()
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if 0 < zombie_num <= 15:
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zombieGroup.add(zombie)
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if zombie_num > 7:
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zombieGroup.add(zombie_lz)
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# 处理生成阳光事件
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if event.type == GEN_SUN_EVENT:
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for sprite in spriteGroup:
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if isinstance(sprite, SunFlower):
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now = time.time()
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if now - sprite.last_time >= 10: # 如果距离上次生成阳光的时间大于等于10秒,则生成阳光
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sun = Sun(sprite.rect)
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sun_sprite.add(sun)
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sprite.last_time = now
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# 处理生成子弹事件
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if event.type == GEN_BULLET_EVENT:
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for sprite in spriteGroup:
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for zombie in zombieGroup:
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if isinstance(sprite, Peashooter) \
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and 0 < sprite.rect[1] - zombie.rect[1] < 50 \
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and zombie.rect[0] < 760:
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bullet = Bullet(sprite.rect, background_size)
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bulletGroup.add(bullet)
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break
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# 处理退出游戏事件
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if event.type == pygame.QUIT:
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running = False
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# 处理鼠标点击事件
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if event.type == pygame.MOUSEBUTTONDOWN:
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pressed_key = pygame.mouse.get_pressed()
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if pressed_key[0]:
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pos = pygame.mouse.get_pos()
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x, y = pos
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# 如果点击了种子按钮,则设置选择的植物类型
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if 80 <= x < 121 and 5 <= y <= 63 and int(text) >= 50:
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choose = 1
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elif 121 <= x < 162 and 5 <= y <= 63 and int(text) >= 100:
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choose = 2
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elif 162 <= x < 203 and 5 <= y <= 63 and int(text) >= 50:
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choose = 3
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elif 203 <= x < 244 and 5 <= y <= 63 and int(text) >= 100:
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choose = 4
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# 如果点击了游戏区域,则根据选择的植物类型放置植物
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elif 36 < x < 800 and 70 < y < 550:
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if choose == 1:
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true_x = x // 90 * 85 + 35 # 计算植物的左上角坐标
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true_y = y // 100 * 95 - 15
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can_hold = True # 是否可以放置植物标志
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for sprite in spriteGroup:
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if sprite.rect.left == true_x and sprite.rect.top == true_y:
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can_hold = False
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break
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if not can_hold or true_y < 25:
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break
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sunflower = SunFlower(time.time(), (true_x, true_y)) # 创建向日葵实例
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spriteGroup.add(sunflower) # 将向日葵添加到植物组中
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choose = 0 # 重置选择的植物类型
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text = int(text) # 将阳光值转换为整数
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text -= 50 # 减少50阳光
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my_font = pygame.font.SysFont("黑体", 25) # 设置字体
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sun_num_surface = my_font.render(str(text), True, (0, 0, 0)) # 更新阳光值显示表面
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if choose == 2:
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true_x = x // 90 * 85 + 32
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true_y = y // 100 * 95 - 18
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can_hold = True
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for sprite in spriteGroup:
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if sprite.rect.left == true_x and sprite.rect.top == true_y:
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can_hold = False
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break
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if not can_hold or true_y < 25:
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break
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peashooter = Peashooter((true_x, true_y)) # 创建豌豆射手实例
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spriteGroup.add(peashooter) # 将豌豆射手添加到植物组中
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choose = 0
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text = int(text)
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text -= 100 # 减少100阳光
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my_font = pygame.font.SysFont("黑体", 25)
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sun_num_surface = my_font.render(str(text), True, (0, 0, 0))
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if choose == 3:
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true_x = x // 90 * 85 + 35
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true_y = y // 100 * 95 - 15
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can_hold = True
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for sprite in spriteGroup:
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if sprite.rect.left == true_x and sprite.rect.top == true_y:
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can_hold = False
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break
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if not can_hold or true_y < 25:
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break
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wall_nut = WallNut((true_x, true_y)) # 创建坚果实例
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spriteGroup.add(wall_nut) # 将坚果添加到植物组中
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choose = 0
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text = int(text)
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text -= 50 # 减少50阳光
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my_font = pygame.font.SysFont("黑体", 25)
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sun_num_surface = my_font.render(str(text), True, (0, 0, 0))
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if choose == 4:
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true_x = x // 90 * 85 + 22
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true_y = y // 100 * 95 - 35
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can_hold = True
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for sprite in spriteGroup:
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if sprite.rect.left == true_x and sprite.rect.top == true_y:
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can_hold = False
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break
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if not can_hold or true_y < 25:
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break
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jxc = JXC((true_x, true_y)) # 创建坚果墙实例
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spriteGroup.add(jxc) # 将坚果墙添加到植物组中
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choose = 0
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text = int(text)
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text -= 100 # 减少100阳光
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my_font = pygame.font.SysFont("黑体", 25)
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sun_num_surface = my_font.render(str(text), True, (0, 0, 0))
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# 如果点击了阳光,则收集阳光并更新阳光值显示表面
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for sun in sun_sprite:
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if sun.rect.collidepoint(pos):
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sun_sprite.remove(sun)
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text = str(int(text) + 25)
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sun_font = pygame.font.SysFont("黑体", 25)
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sun_num_surface = sun_font.render(str(text), True, (0, 0, 0))
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# 检查僵尸是否到达终点或游戏是否胜利
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for zombie in zombieGroup:
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if zombie.rect.left == -120: # 如果僵尸到达终点,则游戏失败
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print("你的脑子被僵尸吃了")
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running = False
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if zombie_num > 20: # 如果僵尸数量大于20,则游戏胜利
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print("胜利")
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running = False
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# 更新游戏界面
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pygame.display.update()
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if __name__ == '__main__':
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main() |