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import os
import pygame
from common_func import get_base_path
from zombie.Zombie import Zombie
class ZombieLz(Zombie):
def __init__(self):
super(ZombieLz, self).__init__()
self.image = pygame.image.load(os.path.join(get_base_path(), 'images/Zombie/lz/Zombie_000.png')).convert_alpha()
self.images_lz = [pygame.image.load(
os.path.join(get_base_path(), 'images/Zombie/lz/Zombie_0{:02d}.png'.format(i))).convert_alpha()
for i in range(0, 47)]
self.attack_lz = [pygame.image.load(
os.path.join(get_base_path(), 'images/Zombie/lz/Zombie_{:03d}.png'.format(i))).convert_alpha()
for i in range(94, 134)]
self.energy = 27
def update(self, *args, **kwargs) -> None:
if self.energy > 10:
if self.GO:
self.image = self.attack_lz[args[0] % len(self.attack_lz)]
else:
self.image = self.images_lz[args[0] % len(self.images_lz)]
if self.rect.left > -120 and not self.GO:
self.rect.left -= self.speed
elif 0 < self.energy <= 10:
if self.GO:
self.image = self.attack_images[args[0] % len(self.attack_images)]
else:
self.image = self.images[args[0] % len(self.images)]
if self.rect.left > -120 and not self.GO:
self.rect.left -= self.speed
else:
if self.die_times < 38:
self.image = self.die_images[self.die_times]
self.die_times += 1
else:
if self.die_times == 38:
self.Alive = False
self.kill()