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import os
import pygame
from common_func import get_base_path
class BulletJXC(pygame.sprite.Sprite):
def __init__(self, jxc_rect, background_size, life1):
super(BulletJXC, self).__init__()
self.image = pygame.image.load(os.path.join(get_base_path(), 'images/bullet_0.png')).convert_alpha()
self.rect = self.image.get_rect()
self.rect.left = jxc_rect[0] + 50
self.rect.top = jxc_rect[1]
self.width = background_size[0]
self.life2 = int(life1 / 120) - int(jxc_rect[1] / 200) - 4
self.speed = 10 + self.life2
self.a = 0
def update(self, *args, **kwargs) -> None:
if self.rect.right < self.width:
self.rect.left += self.speed
if self.a < 100:
y = 12 - self.a
self.rect.top -= int(y)
self.a += 0.5
else:
self.kill()