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import os
import pygame
from common_func import get_base_path
class JXC(pygame.sprite.Sprite):
def __init__(self, rect):
super(JXC, self).__init__()
self.image = pygame.image.load(os.path.join(get_base_path(), 'images/jxc/JXC_00.png')).convert_alpha()
self.images1 = [
pygame.image.load(os.path.join(get_base_path(), 'images/jxc/JXC_{:02d}.png'.format(i))).convert_alpha() for i
in range(0, 31)]
self.images2 = [
pygame.image.load(os.path.join(get_base_path(), 'images/jxc/JXC_{:02d}.png'.format(i))).convert_alpha() for i
in range(31, 69)]
self.rect = self.images1[0].get_rect()
self.rect.left = rect[0]
self.rect.top = rect[1]
self.energy = 60
self.zombies = set()
self.attack = False
self.att = 0
def update(self, *args):
if not self.attack:
self.image = self.images1[args[0] % len(self.images1)]
elif self.attack:
if self.att < 38:
self.image = self.images2[self.att]
self.att += 1
else:
self.att = 0
self.attack = False
for zombie in self.zombies:
if not zombie.Alive:
self.energy += 0
else:
self.energy -= 1
if self.energy <= 0:
for zombie in self.zombies:
zombie.GO = False
self.kill()