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import os
import pygame
from common_func import get_base_path
class Bullet(pygame.sprite.Sprite):
def __init__(self, peashooter_rect, background_size):
super(Bullet, self).__init__()
self.image = pygame.image.load(os.path.join(get_base_path(), 'images/BulletPea1.png')).convert_alpha()
self.rect = self.image.get_rect()
self.rect.left = peashooter_rect[0] + 65
self.rect.top = peashooter_rect[1] + 13
self.width = background_size[0]
self.speed = 6
def update(self, *args, **kwargs) -> None:
if self.rect.right < self.width:
self.rect.left += self.speed
else:
self.kill()