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23 lines
680 B
23 lines
680 B
import os
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import pygame
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from common_func import get_base_path
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class Bullet(pygame.sprite.Sprite):
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def __init__(self, peashooter_rect, background_size):
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super(Bullet, self).__init__()
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self.image = pygame.image.load(os.path.join(get_base_path(), 'images/BulletPea1.png')).convert_alpha()
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self.rect = self.image.get_rect()
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self.rect.left = peashooter_rect[0] + 65
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self.rect.top = peashooter_rect[1] + 13
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self.width = background_size[0]
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self.speed = 6
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def update(self, *args, **kwargs) -> None:
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if self.rect.right < self.width:
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self.rect.left += self.speed
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else:
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self.kill()
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