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29 lines
896 B
29 lines
896 B
import os
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import pygame
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from common_func import get_base_path
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class BulletJXC(pygame.sprite.Sprite):
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def __init__(self, jxc_rect, background_size, life1):
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super(BulletJXC, self).__init__()
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self.image = pygame.image.load(os.path.join(get_base_path(), 'images/bullet_0.png')).convert_alpha()
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self.rect = self.image.get_rect()
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self.rect.left = jxc_rect[0] + 50
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self.rect.top = jxc_rect[1]
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self.width = background_size[0]
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self.life2 = int(life1 / 120) - int(jxc_rect[1] / 200) - 4
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self.speed = 10 + self.life2
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self.a = 0
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def update(self, *args, **kwargs) -> None:
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if self.rect.right < self.width:
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self.rect.left += self.speed
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if self.a < 100:
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y = 12 - self.a
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self.rect.top -= int(y)
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self.a += 0.5
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else:
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self.kill()
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