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#include <iostream>
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#include <conio.h>
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#include <windows.h>
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#include <ctime>
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using namespace std;
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const int WIDTH = 30;
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const int HEIGHT = 15;
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const int OBSTACLE_COUNT = 10;
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const int NORMAL_FRUIT_SCORE = 10;
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const int HIGH_SCORE_FRUIT_SCORE = 30;
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const int WIN_SCORE = 500;
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bool gameover, paused, highScoreFruit;
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int x, y, fruitX, fruitY, highScoreFruitX, highScoreFruitY, score;
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int tailX[100], tailY[100], nTail;
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int x2, y2, score2, tailX2[100], tailY2[100], nTail2;
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int obstacles[OBSTACLE_COUNT][2];
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enum Direction { STOP = 0, LEFT, RIGHT, UP, DOWN };
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Direction dir, dir2;
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bool twoSnakeMode = false; // <20><><EFBFBD><EFBFBD>ģʽѡ<CABD><D1A1><EFBFBD><EFBFBD>־
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void gotoxy(int x, int y) {
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COORD coord;
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coord.X = x;
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coord.Y = y;
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SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
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}
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void SetConsoleCursor(bool visible) {
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CONSOLE_CURSOR_INFO cci;
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cci.dwSize = 1;
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cci.bVisible = visible ? TRUE : FALSE;
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SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cci);
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}
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void InitializeObstacles() {
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for (int i = 0; i < OBSTACLE_COUNT; ++i) {
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do {
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obstacles[i][0] = rand() % WIDTH;
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obstacles[i][1] = rand() % HEIGHT;
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} while ((obstacles[i][0] == x && obstacles[i][1] == y) || (twoSnakeMode && obstacles[i][0] == x2 && obstacles[i][1] == y2));
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}
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}
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void GenerateFruit(int& fruitX, int& fruitY) {
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int tt;
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do {
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tt = 0;
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fruitX = rand() % (WIDTH - 2) + 1;
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fruitY = rand() % (HEIGHT - 2) + 1;
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for (int i = 0; i < nTail; ++i)
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if (fruitX == tailX[i] && fruitY == tailY[i]) tt = 1;
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for (int i = 0; i < OBSTACLE_COUNT; ++i)
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if (fruitX == obstacles[i][0] && fruitY == obstacles[i][1]) tt = 1;
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if (fruitX == x && fruitY == y) tt = 1;
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if (twoSnakeMode && fruitX == x2 && fruitY == y2) tt = 1;
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} while (tt == 1);
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}
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void Setup() {
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gameover = paused = highScoreFruit = false;
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dir = dir2 = STOP;
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x = WIDTH / 2;
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y = HEIGHT / 2;
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if (twoSnakeMode) {
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x2 = WIDTH / 3;
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y2 = HEIGHT / 3;
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score2 = 0;
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nTail2 = 0;
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}
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fruitX = rand() % WIDTH;
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fruitY = rand() % HEIGHT;
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score = 0;
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nTail = 0;
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InitializeObstacles();
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}
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void Draw() {
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gotoxy(0, 0); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̨<EFBFBD><CCA8><EFBFBD><EFBFBD><EFBFBD>Ͻ<EFBFBD>
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for (int i = 0; i < WIDTH + 2; i++)
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cout << "#";
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cout << endl;
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for (int i = 0; i < HEIGHT; i++) {
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for (int j = 0; j < WIDTH; j++) {
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if (j == 0)
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cout << "#";
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bool isObstacle = false;
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for (int k = 0; k < OBSTACLE_COUNT; ++k) {
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if (obstacles[k][0] == j && obstacles[k][1] == i) {
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cout << "*";
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isObstacle = true;
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break;
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}
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}
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if (!isObstacle) {
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if (i == y && j == x)
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cout << "O";
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else if (twoSnakeMode && i == y2 && j == x2)
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cout << "X";
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else if (i == fruitY && j == fruitX)
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cout << "F";
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else if (i == highScoreFruitY && j == highScoreFruitX && highScoreFruit)
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cout << "H";
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else {
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bool printTail = false;
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for (int k = 0; k < nTail; k++) {
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if (tailX[k] == j && tailY[k] == i) {
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cout << "o";
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printTail = true;
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break;
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}
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}
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if (twoSnakeMode) {
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for (int k = 0; k < nTail2; k++) {
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if (tailX2[k] == j && tailY2[k] == i) {
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cout << "x";
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printTail = true;
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break;
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}
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}
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}
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if (!printTail)
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cout << " ";
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}
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}
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if (j == WIDTH - 1)
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cout << "#";
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}
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cout << endl;
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}
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for (int i = 0; i < WIDTH + 2; i++)
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cout << "#";
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cout << endl;
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cout << "Score1: " << score;
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if (twoSnakeMode) cout << " Score2: " << score2;
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cout << endl;
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if (paused)
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cout << "Paused. Press 'R' to resume." << endl;
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else
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cout << " " << endl;
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}
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void Input() {
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if (_kbhit()) {
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switch (_getch()) {
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case 'a':
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dir = LEFT;
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break;
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case 'd':
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dir = RIGHT;
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break;
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case 'w':
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dir = UP;
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break;
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case 's':
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dir = DOWN;
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break;
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case 'j':
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if (twoSnakeMode) dir2 = LEFT;
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break;
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case 'l':
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if (twoSnakeMode) dir2 = RIGHT;
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break;
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case 'i':
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if (twoSnakeMode) dir2 = UP;
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break;
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case 'k':
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if (twoSnakeMode) dir2 = DOWN;
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break;
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case 'p':
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paused = !paused;
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break;
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case 'q':
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gameover = true;
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break;
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}
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}
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}
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void MoveSnake(int& x, int& y, int tailX[], int tailY[], int& nTail, Direction dir) {
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int prevX = tailX[0];
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int prevY = tailY[0];
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int prev2X, prev2Y;
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tailX[0] = x;
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tailY[0] = y;
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for (int i = 1; i < nTail; i++) {
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prev2X = tailX[i];
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prev2Y = tailY[i];
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tailX[i] = prevX;
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tailY[i] = prevY;
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prevX = prev2X;
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prevY = prev2Y;
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}
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switch (dir) {
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case LEFT:
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x--;
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break;
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case RIGHT:
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x++;
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break;
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case UP:
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y--;
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break;
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case DOWN:
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y++;
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break;
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default:
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break;
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}
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if (x >= WIDTH) x = 0; else if (x < 0) x = WIDTH - 1;
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if (y >= HEIGHT) y = 1; else if (y <= 0) y = HEIGHT - 1;
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for (int i = 0; i < nTail; i++)
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if (tailX[i] == x && tailY[i] == y)
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gameover = true;
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for (int i = 0; i < OBSTACLE_COUNT; ++i) {
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if (x == obstacles[i][0] && y == obstacles[i][1]) {
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gameover = true;
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}
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}
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}
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void Algorithm() {
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if (!paused) {
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MoveSnake(x, y, tailX, tailY, nTail, dir);
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if (twoSnakeMode) {
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MoveSnake(x2, y2, tailX2, tailY2, nTail2, dir2);
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}
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static int timer = 0;
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const int timerThreshold = 50;
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timer++;
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if (timer == timerThreshold) {
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timer = 0;
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highScoreFruit = true;
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GenerateFruit(highScoreFruitX, highScoreFruitY);
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}
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if (x == highScoreFruitX && y == highScoreFruitY) {
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score += HIGH_SCORE_FRUIT_SCORE;
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highScoreFruit = false;
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nTail += 2;
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}
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if (twoSnakeMode && x2 == highScoreFruitX && y2 == highScoreFruitY) {
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score2 += HIGH_SCORE_FRUIT_SCORE;
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highScoreFruit = false;
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nTail2 += 2;
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}
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if (x == fruitX && y == fruitY) {
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score += NORMAL_FRUIT_SCORE;
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nTail++;
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GenerateFruit(fruitX, fruitY);
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}
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if (twoSnakeMode && x2 == fruitX && y2 == fruitY) {
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score2 += NORMAL_FRUIT_SCORE;
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nTail2++;
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GenerateFruit(fruitX, fruitY);
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}
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if (score >= WIN_SCORE) {
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gameover = true;
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gotoxy(0, HEIGHT + 3);
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Draw();
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cout << "Player 1 wins!" << endl;
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return;
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}
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if (twoSnakeMode && score2 >= WIN_SCORE) {
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gameover = true;
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gotoxy(0, HEIGHT + 3);
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Draw();
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cout << "Player 2 wins!" << endl;
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return;
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}
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}
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}
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void Index() {
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cout << "Press 1 for single snake mode" << endl;
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cout << "Press 9 for two snakes mode" << endl;
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cout << "Press 2 to exit\nPress p to pause\nPress r to resume\nPress q to quit" << endl;
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cout << "Rules:\nNormal fruit 'F' = 10 scores, increases length by 1;\nHigh-score fruit 'H' = 30 scores, increases length by 2;\nReach 500 scores to win!" << endl;
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}
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int main() {
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SetConsoleOutputCP(CP_UTF8);
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srand(time(0));
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Index();
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while (true) {
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int flag = 0;
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switch (_getch()) {
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case '1':
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twoSnakeMode = false;
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Setup();
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while (!gameover) {
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Draw();
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Input();
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Algorithm();
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Sleep(100);
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}
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gotoxy(0, WIDTH + 1);
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Index();
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break;
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case '9':
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twoSnakeMode = true;
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Setup();
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while (!gameover) {
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Draw();
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Input();
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Algorithm();
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Sleep(100);
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}
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gotoxy(0, WIDTH + 1);
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Index();
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break;
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case '2':
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flag = 1;
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break;
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}
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if (flag) break;
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}
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SetConsoleCursor(true);
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return 0;
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}
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