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#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <string.h>
#define N 3 // 定义拼图的维度这是一个3x3的拼图
typedef struct Node {
int puzzle[N][N]; // 存储拼图状态的数组
struct Node* parent; // 指向父节点的指针,用于追踪路径
int f, g, h; // A*算法中的 f, g, h 值
} Node;
// 创建新的拼图节点
Node* createNode(int puzzle[N][N]) {
Node* newnode = (Node*)malloc(sizeof(Node));
//请实现该函数
int i,j;
for(i=0;i<N;i++){
for(j=0;j<N;j++){
newnode->puzzle[i][j]=puzzle[i][j];
}
}
newnode->parent=NULL;
newnode->f=0;
newnode->g=0;
newnode->h=0;
return newnode;
}
// 检查两个拼图状态是否相同
bool isSamePuzzle(int a[N][N], int b[N][N]) {
int i,j;
for(i=0;i<N;i++){
for(j=0;j<N;j++){
if(a[i][j]!=b[i][j]){
return false;
}
}
}
return true;
}
// 打印拼图状态
void printPuzzle(int puzzle[N][N]) {
//双重for循环实现拼图的打印
int i,j;
for(i=0;i<N;i++){
for(j=0;j<N;j++){
printf("%d ",puzzle[i][j]);
}
printf("\n");
}
printf("\n");
}
// 启发函数,计算当前状态到目标状态的估计代价
int heuristic(Node* current, Node* goal) {
int h = 0,i,j;
// 计算不匹配的拼图块数量
for(i=0;i<N;i++){
for(j=0;j<N;j++){
if(current->puzzle[i][j]!=goal->puzzle[i][j]){
h++;
}
}
}
return h;
}
// 移动操作,生成新的拼图状态
Node* move(Node* current, int dir) {
int key_x, key_y,i,j;//记录空白块的位置
int new_x,new_y;
// 找到空白块的位置
for(i=0;i<N;i++){
for(j=0;j<N;j++){
if(!current->puzzle[i][j]){
key_x=i;
key_y=j;
}
}
}
//给new_x、new_y赋值
new_x=key_x,new_y=key_y;
switch(dir){
case 0:new_x--;break;
case 1:new_x++;break;
case 2:new_y--;break;
case 3:new_y++;break;
default:break;
}
// 根据移动方向更新新块的位置,上下左右移动
// 检查新位置是否在边界内
if(new_y>=N||new_y<0||new_x>=N||new_x<0){
return NULL;
}
// 创建新节点,复制当前拼图状态,并交换块的位置
Node* new_node = createNode(current->puzzle);
new_node->puzzle[key_x][key_y] = current->puzzle[new_x][new_y];
new_node->puzzle[new_x][new_y] = 0;
return new_node;
}
// A*算法,寻找最短路径
Node* AStar(Node* start, Node* goal) {
Node* OPEN[1000]; // 开放列表,用于存储待探索的节点
Node* CLOSED[1000]; // 关闭列表,用于存储已探索的节点
int OPEN_SIZE = 0; // 开放列表的大小
int CLOSED_SIZE = 0; // 关闭列表的大小
OPEN[0] = start; // 将起始节点添加到开放列表
OPEN_SIZE = 1; // 开放列表的大小设置为1
CLOSED_SIZE = 0; // 关闭列表的大小设置为0
while (OPEN_SIZE > 0) {//对open列表进行操作
int min_f = OPEN[0]->f;//初始化最小的f
int min_index = 0;
// 查找开放列表中具有最小f值的节点
for(int i=0;i<OPEN_SIZE;i++){
if(OPEN[i]->f<min_f){
min_f=OPEN[i]->f;
min_index=i;
}
}
Node* current = OPEN[min_index]; // 获取具有最小f值的节点
// 如果当前节点与目标状态匹配,表示找到解
if(isSamePuzzle(current->puzzle,goal->puzzle)){
return current;
}
//开放列表的大小减1表示从开放列表中移除了一个节点
OPEN_SIZE--;
//将最小 f 值的节点移到开放列表的末尾,以便稍后将其添加到关闭列表中。
//Node* tt=OPEN[min_index];
//for(int i=min_index;i<OPEN_SIZE;i++){
// OPEN[i]=OPEN[i+1];
//}
//OPEN[OPEN_SIZE]=tt;
//这是为了优化开放列表的结构。
Node* temp = OPEN[min_index];
OPEN[min_index] = OPEN[OPEN_SIZE];
OPEN[OPEN_SIZE] = temp;
//将当前节点添加到关闭列表关闭列表大小加1
CLOSED[CLOSED_SIZE]=current;
CLOSED_SIZE++;
int key = 0;
// 查找当前节点中空白块的位置
for (int i = 0; i < N; i++) {
for (int j = 0; j < N; j++) {
if (current->puzzle[i][j] == 0) {
key = i * N + j;
break;
}
}
}
// 尝试四个方向的移动操作
for (int dir = 0; dir < 4; dir++) {
Node* new_node = move(current, dir);
if (new_node != NULL && !isSamePuzzle(new_node->puzzle, current->puzzle)) {
//得到对应的g、f、h值
int gNew = current->g + 1;
int hNew = heuristic(new_node, goal);
int fNew = gNew + hNew;
bool in_OPEN = false;
int open_index = -1;
// 检查新节点是否在开放列表中
for (int i = 0; i < OPEN_SIZE; i++) {
if (isSamePuzzle(new_node->puzzle, OPEN[i]->puzzle)) {
in_OPEN = true;
open_index = i;
break;
}
}
bool in_CLOSED = false;
// 检查新节点是否在关闭列表中
for (int i = 0; i < CLOSED_SIZE; i++) {
if (isSamePuzzle(new_node->puzzle, CLOSED[i]->puzzle)) {
in_CLOSED = true;
break;
}
}
//若该节点机不在开放列表中也不在关闭列表中
if (!in_OPEN && !in_CLOSED) {
//把gNew、hNew、fNew赋给new_nod对应的g、h、f值并将其父节点设置为当前节点。
new_node->g=gNew;
new_node->h=hNew;
new_node->f=fNew;
new_node->parent=current;
// 添加新节点new_node到开放列表开放列表大小加1
OPEN[OPEN_SIZE]=new_node;
OPEN_SIZE++;
}
//如果新节点已经在开放列表中,但新的 f 值更小,将更新开放列表中已存在节点的信息。
else if (in_OPEN && fNew < OPEN[open_index]->f) {
OPEN[open_index]->f=fNew;
OPEN[open_index]->g=gNew;
OPEN[open_index]->h=hNew;
//OPEN[open_index]->parent=new_node->parent;
}
}
}
}
return NULL; // 无解
}
// 打印解路径
void printPath(Node* final) {
if (final == NULL) {
return;
}
printPath(final->parent); // 递归打印路径
for (int i = 0; i < N; i++) {
if (i%3==0){
printf("-------\n");
}
for (int j = 0; j < N; j++) {
printf("%d ", final->puzzle[i][j]);
}
printf("\n");
}
}
int main() {
//int start[N][N] = {{2, 0, 3}, {1, 8, 4}, {7, 6, 5}};
//int target[N][N] = {{1, 2, 3}, {8, 0, 4}, {7, 6, 5}};
// int start[N][N] = {{2, 8, 3}, {1, 6, 4}, {7, 0, 5}};
// int target[N][N] = {{1, 2, 3}, {8, 0, 4}, {7, 6, 5}};
int start[N][N] = {{2, 8, 3}, {1, 0, 4}, {7, 6, 5}};
int target[N][N] = {{1, 2, 3}, {8, 0, 4}, {7, 6, 5}};
Node* init = createNode(start);
Node* goal = createNode(target);
Node* final = AStar(init, goal);
if (final) {
printf("This problem has a solution:\n");
printPath(final); // 打印解路径
} else {
printf("This problem has no solution\n");
}
return 0;
}