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@ -32,7 +32,7 @@ function(WidgetManager, _, Backbone){
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// An ID unique to this model.
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// comm : Comm instance (optional)
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this.widget_manager = widget_manager;
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this._set_calls = 0;
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this._buffered_state_diff = {};
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this.pending_msgs = 0;
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this.msg_throttle = 3;
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this.msg_buffer = null;
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@ -138,8 +138,13 @@ function(WidgetManager, _, Backbone){
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set: function(key, val, options) {
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// Set a value.
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this._set_calls++;
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return WidgetModel.__super__.set.apply(this, arguments);
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var return_value = WidgetModel.__super__.set.apply(this, arguments);
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// Backbone only remembers the diff of the most recent set()
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// opertation. Calling set multiple times in a row results in a
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// loss of diff information. Here we keep our own running diff.
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this._buffered_state_diff = $.extend(this._buffered_state_diff, this.changedAttributes() || {});
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return return_value;
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},
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sync: function (method, model, options) {
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@ -205,26 +210,14 @@ function(WidgetManager, _, Backbone){
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// Since the comm is a one-way communication, assume the message
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// arrived. Don't call success since we don't have a model back from the server
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// this means we miss out on the 'sync' event.
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this._set_calls = 0;
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this._buffered_state_diff = {};
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},
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save_changes: function(callbacks) {
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// Push this model's state to the back-end
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//
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// This invokes a Backbone.Sync.
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// Backbone only remembers the diff of the most recent set()
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// opertation. Calling set multiple times in a row results in a
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// loss of diff information which means we need to send a full
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// state. If diffing is important to the user, model.set(...) should
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// only be called once prior to a view.touch(). If multiple
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// parameters need to be set, use the model.set({key1: val1, key2: val2, ...})
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// signature.
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if (self._set_calls <= 1) {
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this.save(this.changedAttributes(), {patch: true, callbacks: callbacks});
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} else {
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this.save(null, {patch: false, callbacks: callbacks});
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}
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this.save(this._buffered_state_diff, {patch: true, callbacks: callbacks});
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},
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_pack_models: function(value) {
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