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#include<stdio.h>
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#include<stdlib.h>
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#include<windows.h>
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#include<conio.h>
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#define N 100
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char c, j;
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int score1=0, score2=0;
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int map[N][N]={0}; //定义棋盘的初始值为0
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void gamestart();
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void help();
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void gotoxy(int ,int );
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void creatmap(); //画棋盘
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void playchess(); //玩五子棋
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int judge1(int ,int ); //判断玩家一是否连成五子
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int judge2(int ,int ); //判断玩家二是否连成五子
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void renew(); //将棋盘恢复成初始值0
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void scoring(int ); //计分
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void game_over(); //一局游戏结束的画面
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int main()
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{
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system("COLOR F0"); //设置背景色和棋盘色
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gamestart();
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playchess();
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return 0;
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}
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/*----------------------------------------------------------*/
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void gamestart() //游戏开始的界面
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{
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gotoxy(45,15);
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printf("欢迎来到五子棋游戏");
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gotoxy(45,18);
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printf("请按任意键进入帮助界面");
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getch();
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system("cls");
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help();
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}
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/*-----------------------------------------------------------*/
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void help()
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{
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gotoxy(45,10);
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printf("请在英文状态下进行五子棋对弈");
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gotoxy(45,13);
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printf("一号玩家为w、s、a、d控制上下左右,空格键落子");
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gotoxy(45,14);
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printf("二号玩家为↑、↓、←、→控制上下左右,回车键落子");
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gotoxy(45,15);
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printf("按Backspace键可悔棋,按ESC键退出游戏");
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gotoxy(45,18);
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printf("请按任意键确定进入游戏界面");
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getch();
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system("cls");
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}
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/*-----------------------------------------------------------*/
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void game_over()
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{
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char z;
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system("cls");
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gotoxy(45,10);
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printf("游戏结束,是否开始新一局游戏?");
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gotoxy(45,11);
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printf("继续游戏请按Y/y,结束游戏请按N/n");
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lable3: //设置一个标签三
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{
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z=getch();
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if(z!='Y' && z!='y' && z!='N' && z!='n')
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{
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gotoxy(45,14);
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printf("输入错误,请重新输入");
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goto lable3; //重新进行标签三里的语句
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}
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if(z=='Y' || z=='y')
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{
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system("cls");
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renew();
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playchess();
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}
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if(z=='Z' || z=='n')
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{
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exit(0);
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}
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}
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}
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/*-----------------------------------------------------------*/
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void gotoxy(int x, int y) //定位到第y行的第x列
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{
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int xx=0x0b;
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HANDLE hOutput;
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COORD loc;
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loc.X = x;
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loc.Y=y;
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hOutput = GetStdHandle(STD_OUTPUT_HANDLE);
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SetConsoleCursorPosition(hOutput, loc);
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return;
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}
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/*------------------------------------------------------------*/
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void gotoprint(int x,int y)
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{
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gotoxy(x,y);
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printf("┬");
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}
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void gotoprint2(int x,int y)
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{
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gotoxy(x,y);
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printf("├ ");
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}
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void gotoprint3(int x,int y)
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{
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gotoxy(x,y);
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printf("┼");
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}
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void gotoprint4(int x,int y)
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{
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gotoxy(x,y);
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printf("┤");
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}
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void gotoprint5(int x,int y)
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{
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gotoxy(x,y);
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printf("┴");
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}
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void gotoprint6(int x,int y)
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{
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gotoxy(x,y);
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printf("-");
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}
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void gotoprint7(int x,int y)
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{
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gotoxy(x,y);
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printf("★");
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}
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/*-------------------------------------------------------------*/
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void creatmap()
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{
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int i, j;
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gotoxy(0,1);
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printf("┌");
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for(i=1;i<=39;i++) //横轴上的必须翻倍才与纵轴相等!!!!
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{
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if(i%2!=0)
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{
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gotoprint6(i,1);
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gotoprint6(i,21);
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}
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else
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{
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gotoprint(i,1);
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gotoprint5(i,21);
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}
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}
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gotoxy(0,21);
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printf("└");
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gotoxy(40,1);
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printf("┐");
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for(i=2;i<=20;i++)
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{
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gotoprint2(0,i);
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gotoprint4(40,i);
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}
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for(i=2;i<40;i+=2)
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{
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for(j=2;j<=20;j++)
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gotoprint3(i,j);
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}
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gotoxy(40,21);
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printf("┘");
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printf("\n");
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}
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/*-------------------------------------------------------------*/
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void playchess()
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{
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creatmap();
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gotoxy(45,5);
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printf("请在棋盘内落子,边缘不可落子");
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int whoturn=0; //判断一号玩家还是二号玩家落子
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int a=2, b=2; //游戏刚开始时光标所在的位置
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int q, w, e, r; //悔棋时用
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while(1)
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{
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if(whoturn%2==0)
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{
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lable1: //设置标签一,用于一号玩家悔棋
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{
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c=1;
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gotoxy(18,0);
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printf("黑子");
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gotoxy(45,10);
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printf("现在轮到一号玩家,请落子"); //提示一号玩家落子
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while(c!=' ')
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{
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c=getch();
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switch (c)
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{
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case 'w': //向上,纵坐标减一
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{
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gotoxy(a,b-1);
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b-=1;
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break;
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}
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case 's': //向下,纵坐标加一
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{
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gotoxy(a,b+1);
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b+=1;
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break;
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}
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case 'a': //向左,横坐标减二
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{
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gotoxy(a-2,b);
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a-=2;
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break;
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}
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case 'd': //向右,横坐标加二
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{
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gotoxy(a+2,b);
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a+=2;
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break;
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}
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}
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q=a,w=b;
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if(c==' ') //按空格键落子
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{
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gotoxy(a,b);
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if(map[a][b]==1 || map[a][b]==2) //如果所要下的地方为已经下过的则重新选地方下子
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goto lable1;
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map[a][b]=2; //将一号玩家落子的地方的值变为2,以判断一号玩家是否连成五子
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printf("●"); //一号玩家为黑子
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if(judge1(a,b)==1) //一号玩家连成五子
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{
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scoring(1);
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gotoxy(45,15);
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printf("恭喜一号玩家胜利!!!\a");
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Sleep(2000); //延迟两秒再清屏开始新一局游戏
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game_over(); //进入游戏结束画面
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}
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}
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if(c==8) //Backspace键的ASCII码为8
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{
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gotoprint3(e,r);
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whoturn--; //二号玩家悔棋,回到上一次的二号玩家
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goto lable2;
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}
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if(c==27) //ESC键的ASCII码为27
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{
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system("cls");
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exit(0); //实现按ESC键退出游戏的功能
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}
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}
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}
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}
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if(whoturn%2==1)
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{
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lable2: //设置标签二,用于二号玩家悔棋
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{
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j=1;
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gotoxy(18,0);
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printf("白子");
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gotoxy(45,10);
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printf("现在轮到二号玩家,请落子"); //提示二号玩家落子
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while(j!=13)
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{
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j=getch();
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if(j==0xE0) //方向键按一次会有两个值,所以得接收两次
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j=getch();
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switch (j)
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{
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case 72: //向上,纵坐标减一
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{
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gotoxy(a,b-1);
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b-=1;
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break;
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}
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case 80: //向下,纵坐标加一
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{
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gotoxy(a,b+1);
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b+=1;
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break;
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}
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case 75: //向左,横坐标减二
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{
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gotoxy(a-2,b);
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a-=2;
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break;
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}
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case 77: //向右,横坐标加二
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{
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gotoxy(a+2,b);
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a+=2;
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break;
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}
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}
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e=a,r=b;
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if(j==13) //Enter键的ASCII码为13,按Enter键时落子
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{
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gotoxy(a,b);
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if(map[a][b]==2 || map[a][b]==1) //如果所要下的地方为已经下过的则重新选地方下子
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goto lable2;
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map[a][b]=1; //将二号玩家落子的地方的值变为1,以判断二号玩家是否连成五子
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printf("○"); //二号玩家为白子
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if(judge2(a,b)==1)//二号玩家连成五子
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{
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scoring(2);
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gotoxy(45,15);
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printf("恭喜二号玩家胜利!!!\a");
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Sleep(2000); //延迟两秒后清屏
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game_over(); //进入游戏结束画面
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}
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}
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if(j==8) //一号玩家悔棋
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{
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gotoprint3(q,w);
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whoturn--; //回到上一次的一号玩家
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goto lable1;
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}
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if(j==27) //退出
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{
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system("cls");
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exit(0);
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}
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}
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}
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}
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whoturn++;
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if(whoturn==360) //整个棋盘下满还未分出胜负为平局
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{
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gotoxy(45,15);
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printf("平局");
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Sleep(2000); //延迟两秒后清屏
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system("cls");
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renew(); //清除上一句的痕迹
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playchess(); //开始新的一局
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}
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}
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}
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/*----------------------------------------------------------*/
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int judge1(int x,int y) //判断一号玩家是否胜利
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{
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int i, j;
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for(i=x-8;i<=x+8;i++)//判断横
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{
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if(map[i][y]==2 && map[i+2][y]==2 && map[i+4][y]==2 && map[i+6][y]==2 && map[i+8][y]==2)
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{
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gotoprint7(i,y),gotoprint7(i+2,y),gotoprint7(i+4,y),gotoprint7(i+6,y),gotoprint7(i+8,y); //若胜利便将连成了五个子变为五角星
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return 1;
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}
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else
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continue;
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}
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for(j=y-4;j<=y+4;j++)//判断竖
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{
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if(map[x][j]==2 && map[x][j+1]==2 && map[x][j+2]==2 && map[x][j+3]==2 && map[x][j+4]==2)
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{
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gotoprint7(x,j),gotoprint7(x,j+1),gotoprint7(x,j+2),gotoprint7(x,j+3),gotoprint7(x,j+4);
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return 1;
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}
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else
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continue;
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}
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for(i=x-8,j=y-4;i<=x+8;i+=2,j++)//判断右斜
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{
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if(map[i][j]==2 && map[i+2][j+1]==2 && map[i+4][j+2]==2 && map[i+6][j+3]==2 && map[i+8][j+4]==2)
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{
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gotoprint7(i,j),gotoprint7(i+2,j+1),gotoprint7(i+4,j+2),gotoprint7(i+6,j+3),gotoprint7(i+8,j+4);
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return 1;
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}
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else
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continue;
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}
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for(i=x-8,j=y+4;i<=x+8;i+=2,j--)//判断左斜
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{
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if(map[i][j]==2 && map[i+2][j-1]==2 && map[i+4][j-2]==2 && map[i+6][j-3]==2 && map[i+8][j-4]==2)
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{
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gotoprint7(i,j),gotoprint7(i+2,j-1),gotoprint7(i+4,j-2),gotoprint7(i+6,j-3),gotoprint7(i+8,j-4);
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return 1;
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}
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else
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continue;
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}
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return 0;
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}
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/*----------------------------------------------------------*/
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int judge2(int x,int y) //判断二号玩家是否胜利
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{
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int i, j;
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for(i=x-8;i<=x+8;i++)//判断横
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{
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if(map[i][y]==1 && map[i+2][y]==1 && map[i+4][y]==1 && map[i+6][y]==1 && map[i+8][y]==1)
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{
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gotoprint7(i,y),gotoprint7(i+2,y),gotoprint7(i+4,y),gotoprint7(i+6,y),gotoprint7(i+8,y);
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return 1;
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}
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else
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continue;
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}
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for(j=y-4;j<=y+4;j++)//判断竖
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{
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if(map[x][j]==1 && map[x][j+1]==1 && map[x][j+2]==1 && map[x][j+3]==1 && map[x][j+4]==1)
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{
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gotoprint7(x,j),gotoprint7(x,j+1),gotoprint7(x,j+2),gotoprint7(x,j+3),gotoprint7(x,j+4);
|
|
|
return 1;
|
|
|
}
|
|
|
else
|
|
|
continue;
|
|
|
}
|
|
|
for(i=x-8,j=y-4;i<=x+8;i+=2,j++)//判断右斜
|
|
|
{
|
|
|
if(map[i][j]==1 && map[i+2][j+1]==1 && map[i+4][j+2]==1 && map[i+6][j+3]==1 && map[i+8][j+4]==1)
|
|
|
{
|
|
|
gotoprint7(i,j),gotoprint7(i+2,j+1),gotoprint7(i+4,j+2),gotoprint7(i+6,j+3),gotoprint7(i+8,j+4);
|
|
|
return 1;
|
|
|
}
|
|
|
else
|
|
|
continue;
|
|
|
}
|
|
|
for(i=x-8,j=y+4;i<=x+8;i+=2,j--)//判断左斜
|
|
|
{
|
|
|
if(map[i][j]==1 && map[i+2][j-1]==1 && map[i+4][j-2]==1 && map[i+6][j-3]==1 && map[i+8][j-4]==1)
|
|
|
{
|
|
|
gotoprint7(i,j),gotoprint7(i+2,j-1),gotoprint7(i+4,j-2),gotoprint7(i+6,j-3),gotoprint7(i+8,j-4);
|
|
|
return 1;
|
|
|
}
|
|
|
else
|
|
|
continue;
|
|
|
}
|
|
|
return 0;
|
|
|
}
|
|
|
|
|
|
/*----------------------------------------------------------*/
|
|
|
|
|
|
void renew()
|
|
|
{
|
|
|
int i, j;
|
|
|
for(i=0;i<=50;i++)
|
|
|
for(j=0;j<=50;j++)
|
|
|
{
|
|
|
map[i][j]=0;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
/*----------------------------------------------------------*/
|
|
|
|
|
|
void scoring(int x)
|
|
|
{
|
|
|
FILE* fp;
|
|
|
char read[100];
|
|
|
if((fp=fopen("score.txt","w+"))==NULL)
|
|
|
{
|
|
|
gotoxy(55,10);
|
|
|
printf("The file can not be opened\n");
|
|
|
exit(1);
|
|
|
}
|
|
|
if(x==1)
|
|
|
score1+=1;
|
|
|
if(x==2)
|
|
|
score2+=1;
|
|
|
fputs("player1: ",fp);
|
|
|
fprintf(fp,"%d ",score1);
|
|
|
fputs("player2: ",fp);
|
|
|
fprintf(fp,"%d",score2);
|
|
|
rewind(fp); //将指针回到文件开头
|
|
|
fgets(read,30,fp); //读取文件里的内容,即记分板
|
|
|
gotoxy(45,18);
|
|
|
printf("%s",read); //输出文件内容
|
|
|
}
|