using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Common : MonoBehaviour { public GameObject Stage1; public void RunStage1() { SceneManager.LoadScene(1, LoadSceneMode.Single); } public void RunStage2() { SceneManager.LoadScene(2, LoadSceneMode.Single); } public void Update() { if (PinGM.target > 6) { Stage1.SetActive(true); } } }