using System.Collections; using System.Collections.Generic; using UnityEngine; public class RCS : MonoBehaviour { Rigidbody r; // Start is called before the first frame update void Start() { r = GetComponent(); } // Update is called once per frame void Update() { if (Input.GetKey(KeyCode.D)) { r.AddForce(new Vector3(1, -1, 0) * 100); } if (Input.GetKey(KeyCode.A)) { r.AddForce(new Vector3(-1, 1, 0) * 100); } if (Input.GetKey(KeyCode.W)) { r.AddForce(new Vector3(1, 1, 0) * 100); } if (Input.GetKey(KeyCode.S)) { r.AddForce(new Vector3(-1, -1, 0) * 100); } } }