forked from mevulfmp3/hangtian
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47 lines
1.0 KiB
47 lines
1.0 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PinTrigger : MonoBehaviour
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{
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public GameObject part;
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public GameObject flag;
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public GameObject stand;
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public string triggerTag;
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private bool isTrigger = false;
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void OnTriggerEnter(Collider other) {
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if (other.tag == triggerTag)
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{
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//part.SetActive(false);
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flag.SetActive(true);
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isTrigger = true;
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}
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}
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void OnTriggerExit(Collider other) {
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if (other.tag == triggerTag)
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{
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part.SetActive(true);
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flag.SetActive(false);
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isTrigger = false;
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}
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}
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private void Update()
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{
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if (Input.GetMouseButtonUp(0))
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{
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if (isTrigger)
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{
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part.SetActive(false);
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flag.SetActive(false);
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stand.SetActive(true);
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gameObject.SetActive(false);
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PinGM.target++;
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}
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}
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}
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}
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