forked from mevulfmp3/hangtian
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56 lines
1.1 KiB
56 lines
1.1 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Video;
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public class Trap : MonoBehaviour
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{
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public GameObject bridge;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void OnCollisionEnter(Collision collision)
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{
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Debug.Log("Enter");
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}
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private void OnCollisionStay(Collision collision)
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{
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collision.transform.GetComponent<Player>().health -= 1f;
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//Debug.Log(collision.transform.GetComponent<Player>().health);
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}
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private void OnCollisionExit(Collision collision)
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{
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Debug.Log("Exit");
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}
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private void OnTriggerEnter(Collider other)
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{
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GameObject tv = GameObject.Find("TV");
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tv.GetComponent<VideoPlayer>().Play();
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}
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private void OnTriggerStay(Collider other)
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{
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}
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private void OnTriggerExit(Collider other)
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{
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GameObject tv = GameObject.Find("TV");
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tv.GetComponent<VideoPlayer>().Pause();
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}
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}
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