function _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest(); } function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); } function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; } function _iterableToArrayLimit(arr, i) { if (typeof Symbol === "undefined" || !(Symbol.iterator in Object(arr))) return; var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"] != null) _i["return"](); } finally { if (_d) throw _e; } } return _arr; } function _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; } import React, { useRef } from 'react'; import { useDrag, useDrop } from 'react-dnd'; var ItemTypes = { CARD: 'card' }; var Card = function Card(_ref) { var id = _ref.id, _end = _ref.end, move = _ref.move, children = _ref.children, index = _ref.index; var ref = useRef(null); var _useDrop = useDrop({ accept: ItemTypes.CARD, hover: function hover(item, monitor) { if (!ref.current) { return; } var dragIndex = item.index; var hoverIndex = index; // Don't replace items with themselves if (dragIndex === hoverIndex) { return; } // Determine rectangle on screen var hoverBoundingRect = ref.current.getBoundingClientRect(); // Get vertical middle var hoverMiddleY = (hoverBoundingRect.bottom - hoverBoundingRect.top) / 2; // Determine mouse position var clientOffset = monitor.getClientOffset(); // Get pixels to the top var hoverClientY = clientOffset.y - hoverBoundingRect.top; // Only perform the move when the mouse has crossed half of the items height // When dragging downwards, only move when the cursor is below 50% // When dragging upwards, only move when the cursor is above 50% // Dragging downwards if (dragIndex < hoverIndex && hoverClientY < hoverMiddleY) { return; } // Dragging upwards if (dragIndex > hoverIndex && hoverClientY > hoverMiddleY) { return; } // Time to actually perform the action if (move) { move(dragIndex, hoverIndex); } // Note: we're mutating the monitor item here! // Generally it's better to avoid mutations, // but it's good here for the sake of performance // to avoid expensive index searches. // eslint-disable-next-line no-param-reassign item.index = hoverIndex; } }), _useDrop2 = _slicedToArray(_useDrop, 2), drop = _useDrop2[1]; var _useDrag = useDrag({ item: { type: ItemTypes.CARD, id: id, index: index }, collect: function collect(monitor) { return { isDragging: monitor.isDragging() }; }, end: function end(item) { if (!item) { return; } _end(item.id, item.index); } }), _useDrag2 = _slicedToArray(_useDrag, 2), isDragging = _useDrag2[0].isDragging, drag = _useDrag2[1]; var opacity = isDragging ? 0.4 : 1; drag(drop(ref)); return /*#__PURE__*/React.createElement("div", { ref: ref, style: { opacity: opacity } }, children); }; export default Card;