using System.Runtime.CompilerServices; using System.Collections; using System.Collections.Generic; using UnityEngine; public class AttackBuff : Buff { public AttackBuff(int setTimer, float setAmount) { timer = setTimer; amount = setAmount; } public override void Apply(Character self) { self.SetAttackCofficient(amount); } public override void Remove(Character self) { self.SetAttackCofficient(-amount); } }