using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Map : MonoBehaviour { public static Map instance; public bool openingState; public int[] nextMissions; public Character mainCharacter; private void Awake() { if(instance ==null) instance = this; else if(instance != this) Destroy(gameObject); } public void LoadScene(int index) { SceneManager.LoadScene(nextMissions[index]); } }