using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class SkillItem : MonoBehaviour { public Skill skill; public SkillManager skillManager; public GameObject weaponManager; public TMP_Text SkillName; public TMP_Text ManaCost; public TMP_Text MovementCost; public TMP_Text Description; public void Apply() { skill.gameObject.SetActive(true); weaponManager.SetActive(false); skillManager.SetCurrentSkill(skill); SkillName.text = skill.skillName; ManaCost.text = skill.manaCost.ToString(); MovementCost.text = skill.movementCost.ToString(); Description.text = skill.description; } }