using System.Collections; using System.Collections.Generic; using UnityEngine; public class Knife : Weapon { protected override void Revise() { description = "破败的小匕首,穿刺、打击效果都不好,但是胜在轻便易于使用"; weaponName = "匕首"; manaCovery = 1; } public override void LevelUp(Character character) { character.money -= CheckLevelUpCost(); if(level < 10) { level += 1; dexAddtion += 0.1f; basicDamage += 1; } } public override int CheckLevelUpCost() { return 5; } }