using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class WeaponItem : MonoBehaviour { public WeaponManager weaponManager; public TMP_Text description; public TMP_Text weaponName; public TMP_Text weaponDamage; public TMP_Text weaponCost; public Weapon weapon; public int weaponIndex; public void Apply() { weaponManager.GetWeapon(weaponIndex); description.text = weapon.description; if(weapon.level == 0) weaponName.text = weapon.weaponName; else weaponName.text = weapon.weaponName + " + " + weapon.level.ToString(); weaponDamage.text = weapon.basicDamage.ToString(); weaponCost.text = weapon.movementCost.ToString(); } }