using System.Collections; using System.Collections.Generic; using UnityEngine; public class Character_AI : Character { private void OnMouseOver() { if(Input.GetMouseButton(1) && gameManager.GetSelected() == null) { gameManager.CheckDetailInformation(str,inte,dex,san,vig,def, currentHealth,maxHealth,currentPoise,maxPoise,currentMana,maxMana); } } }