using System.Collections; using System.Collections.Generic; using UnityEngine; public class DigitUI : MonoBehaviour { float timeToDie = 0.5f; float timer = 0; void Update() { timer += Time.deltaTime; if(timer >= timeToDie) { Destroy(gameObject); } Vector2 position = transform.position; position.y += 1f * Time.deltaTime; transform.position = position; } }