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14 lines
348 B
14 lines
348 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public abstract class Buff
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{
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public int timer;
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public int type = 0;
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public float amount;
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public virtual void Apply(Character self){}
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public virtual void Remove(Character self){}
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public virtual void Apply(Character self, Character enemy){}
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}
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