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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Parry : Buff
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{
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public Parry()
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{
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type = 1;
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}
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public override void Apply(Character self, Character enemy)
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{
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enemy.ChangePoise(-1);
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enemy.ChangeHealth(-2);
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}
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}
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