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1.3 KiB

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameSettlement
{
static public int DamageSettlement(Weapon weapon, Character self, Character enemy) //角色攻击
{
int settlement = weapon.basicDamage;
settlement += (int)(weapon.dexAddtion*self.dex + weapon.strAddition*self.str);
settlement = (int)(settlement * self.GetAttackCoffcient());
settlement -= (int)(enemy.def * enemy.GetDefenceCofficient());
if(enemy.GetCurrentPoise() == 0)
settlement = (int)(settlement * 1.5 + 0.5);
return -settlement;
}
static public int AIAttackSettlement(Character self, Character enemy) //AI攻击
{
int settlement = self.str * 2 + (int)(self.dex * 1.5);
settlement = (int)(settlement * self.GetAttackCoffcient());
settlement -= (int)(enemy.def * enemy.GetDefenceCofficient());
if(enemy.GetCurrentPoise() == 0)
settlement = (int)(settlement * 1.5 + 0.5);
return -settlement;
}
static public int Manhattan(Vector2 position1, Vector2 position2) //计算曼哈顿距离
{
return (int)(Math.Abs(position1.x - position2.x) + Math.Abs(position1.y - position2.y));
}
}