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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class MovementBar : MonoBehaviour
{
PointsBar movementLeft;
PointsBar movementRight;
TMP_Text movementText;
void Start()
{
movementLeft = transform.GetChild(0).GetComponent<PointsBar>();
movementRight = transform.GetChild(1).GetComponent<PointsBar>();
movementText = transform.GetChild(2).GetComponent<TMP_Text>();
}
public void ChangeMovement(int amount, int currentMovement, float ratio)
{
movementText.GetComponent<TMP_Text>().text = currentMovement.ToString(); // 更新行动点数
movementLeft.ChangeUI(ratio); // 更新行动条
movementRight.ChangeUI(ratio); // 更新行动条
}
public void SetMovementActive(bool value)
{
movementLeft.gameObject.SetActive(value);
movementRight.gameObject.SetActive(value);
movementText.gameObject.SetActive(value);
}
}