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20 lines
417 B
20 lines
417 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class MoveSettlement : MonoBehaviour, IDragHandler
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{
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RectTransform currentRect;
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void Awake()
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{
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currentRect = GetComponent<RectTransform>();
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}
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public void OnDrag(PointerEventData eventData)
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{
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currentRect.anchoredPosition += eventData.delta;
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}
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}
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