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29 lines
664 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Sword : Weapon
{
protected override void Revise()
{
description = "一把保养得很好的长剑,拥有不错的穿刺与打击能力";
weaponName = "长剑";
manaCovery = 2;
}
public override void LevelUp(Character character)
{
character.money -= CheckLevelUpCost();
if(level < 10)
{
level += 1;
strAddition += 0.08f;
dexAddtion += 0.04f;
basicDamage += 3;
}
}
public override int CheckLevelUpCost()
{
return 5;
}
}