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60 lines
1.8 KiB
60 lines
1.8 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class WeaponManager : MonoBehaviour
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{
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public int currentIndex = 0;
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public Weapon[] weapons = new Weapon[9];
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public int maximum = 0;
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bool weaponsGUIValue = false;
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Weapon knife;
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Weapon sword;
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Weapon greatsword;
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Weapon lance;
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GameObject weaponsGUI;
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Character character;
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void Awake()
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{
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knife = transform.Find("knife").GetComponent<Weapon>();
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sword = transform.Find("sword").GetComponent<Weapon>();
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greatsword = transform.Find("greatsword").GetComponent<Weapon>();
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lance = transform.Find("lance").GetComponent<Weapon>();
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weaponsGUI = transform.Find("WeaponsGUI").gameObject;
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if(knife.valid)
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weapons[maximum++] = knife;
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if(sword.valid)
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weapons[maximum++] = sword;
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if(greatsword.valid)
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weapons[maximum++] = greatsword;
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if(lance.valid)
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weapons[maximum++] = lance;
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character = transform.parent.GetComponent<Character>();
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}
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public void AddWeapon(Weapon newWeapon)
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{
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weapons[maximum++] = newWeapon;
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}
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public void GetWeapon(int index)
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{
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weapons[currentIndex].gameObject.SetActive(false);
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weapons[index].SetRotation(character.GetLookDirection());
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weapons[index].gameObject.SetActive(true);
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currentIndex = index;
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}
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public void SetCurrnetWeaponActive(bool value)
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{
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weapons[currentIndex].gameObject.SetActive(value);
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}
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public void SetWeaponsGUI()
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{
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weaponsGUIValue = !weaponsGUIValue;
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weaponsGUI.SetActive(weaponsGUIValue);
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}
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public void SetWeaponsGUIActive(bool value)
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{
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weaponsGUIValue = value;
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weaponsGUI.SetActive(value);
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}
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}
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