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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class SingleWeapon : MonoBehaviour
{
public string WeaponName;
public Sprite weaponSprite;
public int UpgradePrice;
public Weapon weapon;
public Text WeaponNameText;
//public GoodsDatabase goodsDatabase;
// Start is called before the first frame update
void Start()
{
WeaponNameText.color = Color.white;
WeaponNameText.text = WeaponName + "";
weaponSprite = weapon.weaponSprite;
UpgradePrice = (weapon.level + 1) * 10;
}
/*public void UpdataInfo()
{
WeaponNameText.text = WeaponName+"";
weapon = transform.Find(WeaponName).GetComponent<Weapon>();
}*/
// Update is called once per frame
void Update()
{
UpgradePrice = (weapon.level + 1) * 10;
}
public void IPointerClick()
{
//Debug.Log("Down");
WeaponNameText.color = Color.green;
if (WeaponUpgradePandle.instance.singleWeapon != null && WeaponUpgradePandle.instance.singleWeapon != this)
{
WeaponUpgradePandle.instance.singleWeapon.WeaponNameText.color = Color.white;
}
WeaponUpgradePandle.instance.singleWeapon = this;
WeaponUpgradePandle.instance.UpdateUI();
}
}