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25 lines
458 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DataManager : MonoBehaviour
{
static bool isAlready;
void Awake()
{
GameObject[] pieces = GameObject.FindGameObjectsWithTag("Pieces");
if (isAlready)
{
Destroy(this.gameObject);
}
else
{
DontDestroyOnLoad(this.gameObject);
isAlready = true;
}
}
}