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18 lines
376 B
18 lines
376 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "New Item", menuName = "Inventory/New Item")]
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public class Item : ScriptableObject
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{
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public string itemName;
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public Sprite itemImage;
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public int itemHeld;
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[TextArea]
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public string itemInfo;
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public bool equipable;
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public bool usable;
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}
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