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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class MoveBag : MonoBehaviour, IDragHandler
{
RectTransform currentRect;
void Awake()
{
currentRect = GetComponent<RectTransform>();
}
public void OnDrag(PointerEventData eventData)
{
currentRect.anchoredPosition += eventData.delta;
}
}