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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
public class DialogueClip : PlayableAsset
{
public DialogueBehavior template = new DialogueBehavior();
public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
{
var playable = ScriptPlayable<DialogueBehavior>.Create(graph,template);
return playable;
}
}