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43 lines
1.5 KiB
43 lines
1.5 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class Save
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{
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// 记录当前场景号
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public int curSceneNumber;
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// 记录当前地图中棋子的信息
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public List<int> characterId = new List<int>();
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public List<int> characterGroupNumber = new List<int>();
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public List<int> characterHealth = new List<int>();
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public List<int> characterMana = new List<int>();
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public List<int> characterMovement = new List<int>();
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public List<int> characterLevel = new List<int>();
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public List<int> characterPoint = new List<int>();
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public List<int> characterMoney = new List<int>();
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public List<int> characterExp = new List<int>();
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public List<int> characterStr = new List<int>();
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public List<int> characterDex = new List<int>();
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public List<int> characterSan = new List<int>();
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public List<int> characterInte = new List<int>();
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public List<int> characterDef = new List<int>();
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public List<int> characterVig = new List<int>();
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// 记录棋子所拥有的武器信息
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public List<int> weaponMax = new List<int>();
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public List<int> weaponType = new List<int>();
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public List<int> weaponLevel = new List<int>();
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// 记录棋子的位置
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public List<int> positionsX = new List<int>();
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public List<int> positionsY = new List<int>();
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// 记录item的类型
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public List<int> itemType = new List<int>();
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// 记录是否需要结算
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public bool settlement;
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}
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