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import random
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import time
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import pygame
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from pygame.constants import *
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class HeroPlane(pygame.sprite.Sprite):
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def __init__(self, screen):
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# 这个精灵的初始化方法 必须调用
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pygame.sprite.Sprite.__init__(self)
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# 4.创建一个玩家飞机图片,当做真正的飞机
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self.image = pygame.image.load("./feiji/hero1.png")
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# 根据图片image获取矩形对象
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self.rect = self.image.get_rect() # rect:矩形
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self.rect.topleft = [480 / 2 - 100 / 2, 600]
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# 飞机速度
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self.speed = 15
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# 记录当前的窗口对象
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self.screen = screen
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# 装子弹的列表
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self.bullets = pygame.sprite.Group()
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def key_control(self):
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# 监听键盘事件
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key_pressed = pygame.key.get_pressed()
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if key_pressed[K_w] or key_pressed[K_UP]:
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self.rect.top -= self.speed
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if key_pressed[K_s] or key_pressed[K_DOWN]:
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self.rect.bottom += self.speed
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if key_pressed[K_a] or key_pressed[K_LEFT]:
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self.rect.left -= self.speed
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if key_pressed[K_d] or key_pressed[K_RIGHT]:
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self.rect.right += self.speed
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if key_pressed[K_SPACE]:
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# 按下空格键发射子弹
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bullet = Bullet(self.screen, self.rect.left, self.rect.top)
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# 把子弹放到列表里
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self.bullets.add(bullet)
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def update(self):
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self.key_control()
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self.display()
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def display(self):
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# 5将飞机图片贴到窗口中
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self.screen.blit(self.image, self.rect)
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# 更新子弹坐标
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self.bullets.update()
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# 把所有子弹全部添加到屏幕
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self.bullets.draw(self.screen)
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class EnemyPlane(pygame.sprite.Sprite):
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def __init__(self, screen):
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# 这个精灵的初始化方法 必须调用
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pygame.sprite.Sprite.__init__(self)
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# 4.创建一个玩家飞机图片,当做真正的飞机
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self.image = pygame.image.load("./feiji/enemy0.png")
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# 根据图片image获取矩形对象
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self.rect = self.image.get_rect() # rect:矩形
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self.rect.topleft = [0, 0]
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# 飞机速度
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self.speed = 15
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# 记录当前的窗口对象
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self.screen = screen
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# 装子弹的列表
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self.bullets = pygame.sprite.Group()
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# 敌机移动方向
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self.direction = 'right'
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def display(self):
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# 5将飞机图片贴到窗口中
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self.screen.blit(self.image, self.rect)
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# 更新子弹坐标
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self.bullets.update()
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# 把所有子弹全部添加到屏幕
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self.bullets.draw(self.screen)
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def update(self):
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self.auto_move()
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self.auto_fire()
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self.display()
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def auto_move(self):
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if self.direction == 'right':
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self.rect.right += self.speed
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elif self.direction == 'left':
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self.rect.right -= self.speed
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if self.rect.right > 480 - 51:
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self.direction = 'left'
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elif self.rect.right < 0:
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self.direction = 'right'
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def auto_fire(self):
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"""自动开火 创建子弹对象 添加进列表"""
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random_num = random.randint(1, 10)
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if random_num == 8:
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bullet = EnemyBullet(self.screen, self.rect.left, self.rect.top)
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self.bullets.add(bullet)
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# 子弹类
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# 属性
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class Bullet(pygame.sprite.Sprite):
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def __init__(self, screen, x, y):
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# 精灵类初始化
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pygame.sprite.Sprite.__init__(self)
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# 创建图片
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self.image = pygame.image.load('./feiji/bullet.png')
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# 获取矩形对象
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self.rect = self.image.get_rect()
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self.rect.topleft = [x + 100 / 2 - 22 / 2, y - 22]
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# 窗口
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self.screen = screen
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# 速度
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self.speed = 20
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def update(self):
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# 修改子弹坐标
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self.rect.top -= self.speed
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# 如果子弹移出屏幕上方 则销毁子弹对象
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if self.rect.top < -22:
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self.kill()
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# 敌方子弹类
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# 属性
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class EnemyBullet(pygame.sprite.Sprite):
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def __init__(self, screen, x, y):
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# 精灵类初始化
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pygame.sprite.Sprite.__init__(self)
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# 创建图片
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self.image = pygame.image.load('./feiji/bullet1.png')
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# 获取矩形对象
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self.rect = self.image.get_rect()
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self.rect.topleft = [x + 50 / 2 - 8 / 2, y + 39]
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# 窗口
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self.screen = screen
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# 速度
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self.speed = 20
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def update(self):
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# 修改子弹坐标
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self.rect.top += self.speed
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# 如果子弹移出屏幕上方 则销毁子弹对象
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if self.rect.top > 852:
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self.kill()
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class GameSound(object):
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def __init__(self):
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pygame.mixer.init() # 音乐模块初始化
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pygame.mixer.music.load('./feiji/bg2.ogg')
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pygame.mixer.music.set_volume(0.5) # 声音大小
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def playBackgroundMusic(self):
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pygame.mixer.music.play(-1) # 开始播放音乐
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def main():
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"""完成整个程序的控制"""
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sound = GameSound()
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sound.playBackgroundMusic()
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# 1. 创建一个窗口,用来显示内容
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screen = pygame.display.set_mode((480, 852), 0, 32)
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# 2. 创建一个和窗口大小的图片,用来充当背景
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background = pygame.image.load("./feiji/background.png")
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# 创建一个飞机的对象,注意不要忘记传窗口
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player = HeroPlane(screen)
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# 创建一个敌方飞机的对象,注意不要忘记传窗口
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enemyplane = EnemyPlane(screen)
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# 设定需要显示的背景图
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while True:
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# 3将背景图片贴到窗口中
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screen.blit(background, (0, 0))
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# 遍历所有的事件
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for event in pygame.event.get():
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# 判断事件类型如果是pygame的退出
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if event.type == QUIT:
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# 执行pygame退出
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pygame.quit()
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# python程序的退出
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exit()
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# 执行飞机的按键监听
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player.key_control()
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# 飞机的显示
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player.display()
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# 敌方飞机的显示
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enemyplane.display()
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# 敌机自动移动
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enemyplane.auto_move()
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# 敌机自动开火
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enemyplane.auto_fire()
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# 更新需要显示的内容
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pygame.display.update()
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time.sleep(0.01)
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if __name__ == "__main__":
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main() |