# 1、画棋盘,初始化棋盘 from turtle import * screensize() tracer(0) for i in range(15):#画横向 penup() goto(-280,-280+i*40) pendown() fd(560) left(90) for i in range(15):#画竖向 penup() goto(-280+i*40,-280) pendown() fd(560) penup() #画标点 goto(0,0) dot() goto(160,160) dot() goto(-160,160) dot() goto(160,-160) dot() goto(-160,-160) dot() #如果要使用列表创建一个二维数组,可以使用生成器来辅助实现。 #棋盘上每一个点初始值为0 arr=[[0 for i in range(15)] for j in range(15)] # 3、判断4个方向是否连成五个子 def fun_null(x,y): return ; def black_is_end(i,j): global arr for m in range(11): #竖向 if arr[m][j]==1 and arr[m+1][j]==1 and arr[m+2][j]==1 and \ arr[m+3][j]==1 and arr[m+4][j]==1: print("游戏结束,黑子胜利!") onscreenclick(fun_null) for m in range(11): #横向 if arr[i][m]==1 and arr[i][m+1]==1 and arr[i][m+2]==1 and \ arr[i][m+3]==1 and arr[i][m+4]==1: print("游戏结束,黑子胜利!") onscreenclick(fun_null) if i<=j: #\向 m=j-i for k in range(m,11): if arr[k-m][k]==1 and arr[k-m+1][k+1]==1 and arr[k-m+2][k+2]==1 and \ arr[k-m+3][k+3]==1 and arr[k-m+4][k+4]==1: print("游戏结束,黑子胜利!") onscreenclick(fun_null) if i>j: #\向 m=i-j for k in range(m,11): if arr[k][k-m]==1 and arr[k+1][k-m+1]==1 and arr[k+2][k-m+2]==1 and \ arr[k+3][k-m+3]==1 and arr[k+4][k-m+4]==1: print("游戏结束,黑子胜利!") onscreenclick(fun_null) n=i+j #/向 if n<=14: for k in range(0,n-4): if arr[k][n-k]==1 and arr[k+1][n-k-1]==1 and arr[k+2][n-k-2]==1 and \ arr[k+3][n-k-3]==1 and arr[k+4][n-k-4]==1: print("游戏结束,黑子胜利!") onscreenclick(fun_null) if n>14: for v in range(n-14,11): if arr[v][n-v]==1 and arr[v+1][n-v-1]==1 and arr[v+2][n-v-2]==1 and \ arr[v+3][n-v-3]==1 and arr[v+4][n-v-4]==1: print("游戏结束,黑子胜利!") onscreenclick(fun_null) def white_is_end(i,j): global arr for m in range(11): #竖向 if arr[m][j]==-1 and arr[m+1][j]==-1 and arr[m+2][j]==-1 and \ arr[m+3][j]==-1 and arr[m+4][j]==-1: print("游戏结束,白子胜利!") onscreenclick(fun_null) for m in range(11): #横向 if arr[i][m]==-1 and arr[i][m+1]==-1 and arr[i][m+2]==-1 and \ arr[i][m+3]==-1 and arr[i][m+4]==-1: print("游戏结束,白子胜利!") onscreenclick(fun_null) if i<=j: #\向 m=j-i for k in range(m,11): if arr[k-m][k]==-1 and arr[k-m+1][k+1]==-1 and arr[k-m+2][k+2]==-1 and \ arr[k-m+3][k+3]==-1 and arr[k-m+4][k+4]==-1: print("游戏结束,白子胜利!") onscreenclick(fun_null) if i>j: #\向 m=i-j for k in range(m,11): if arr[k][k-m]==-1 and arr[k+1][k-m+1]==-1 and arr[k+2][k-m+2]==-1 and \ arr[k+3][k-m+3]==-1 and arr[k+4][k-m+4]==-1: print("游戏结束,白子胜利!") onscreenclick(fun_null) n=i+j #/向 if n<=14: for k in range(0,n-4): if arr[k][n-k]==-1 and arr[k+1][n-k-1]==-1 and arr[k+2][n-k-2]==-1 and \ arr[k+3][n-k-3]==-1 and arr[k+4][n-k-4]==-1: print("游戏结束,白子胜利!") onscreenclick(fun_null) if n>14: for v in range(n-14,11): if arr[v][n-v]==-1 and arr[v+1][n-v-1]==-1 and arr[v+2][n-v-2]==-1 and \ arr[v+3][n-v-3]==-1 and arr[v+4][n-v-4]==-1: print("游戏结束,白子胜利!") onscreenclick(fun_null) # 2、鼠标事件,点击落子 turn=0 #记录该哪方落子 def funclick(x,y): global turn global arr if turn==0: #黑子先下1 for i in range(15): Y=280-i*40 for j in range(15): X=-280+j*40 #棋盘上的整点 if abs(X-x)<20 and abs(Y-y)<20 and arr[i][j]==0: arr[i][j]=1 goto(X,Y) dot(20) turn=1 #交替下子 black_is_end(i,j) if turn==1: #白子-1 for i in range(15): Y=280-i*40 for j in range(15): X=-280+j*40 #棋盘上的整点 if abs(X-x)<20 and abs(Y-y)<20 and arr[i][j]==0: arr[i][j]=-1 goto(X+10,Y) pendown() circle(10) penup() turn=0 #交替下子 white_is_end(i,j) onscreenclick(funclick) done()