# 开发日期: 2024/4/26 import pygame from pygame.sprite import Sprite class Alien(Sprite): """表示单个外星人的属性""" def __init__(self, ai_settings, screen): """初始化外星人并设置其初始位置""" super(Alien, self).__init__() self.screen = screen self.ai_settings = ai_settings # 加载外星人图像,并设置其rect属性 self.image = pygame.image.load('images/al.png') self.rect = self.image.get_rect() # 每个外星人最初都是在屏幕左上角 self.rect.x = self.rect.width self.rect.y = self.rect.height # 存储外星人的准确位置 self.x = float(self.rect.x) def draw(self): """在指定位置绘制外星人""" self.screen.blit(self.image, self.rect) def check_edges(self): """如果外星人位于屏幕边缘,就返回true""" screen_rect = self.screen.get_rect() if self.rect.right >= screen_rect.right: return True elif self.rect.left <= 0: return True def update(self): """向右移动外星人""" self.x += (self.ai_settings.alien_speed_factor * self.ai_settings.fleet_direction) self.rect.x = self.x