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# 开发日期: 2024/4/26
import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
"""表示单个外星人的属性"""
def __init__(self, ai_settings, screen):
"""初始化外星人并设置其初始位置"""
super(Alien, self).__init__()
self.screen = screen
self.ai_settings = ai_settings
# 加载外星人图像并设置其rect属性
self.image = pygame.image.load('images/al.png')
self.rect = self.image.get_rect()
# 每个外星人最初都是在屏幕左上角
self.rect.x = self.rect.width
self.rect.y = self.rect.height
# 存储外星人的准确位置
self.x = float(self.rect.x)
def draw(self):
"""在指定位置绘制外星人"""
self.screen.blit(self.image, self.rect)
def check_edges(self):
"""如果外星人位于屏幕边缘就返回true"""
screen_rect = self.screen.get_rect()
if self.rect.right >= screen_rect.right:
return True
elif self.rect.left <= 0:
return True
def update(self):
"""向右移动外星人"""
self.x += (self.ai_settings.alien_speed_factor * self.ai_settings.fleet_direction)
self.rect.x = self.x