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import pygame
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from ship import Ship
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from settings import Settings
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from pygame.sprite import Group
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import game_functions as gf
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from game_stats import GameStats
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from button import Button
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from scoreboard import Scoreboard
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def run_game():
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# 初始化pygame、设置和屏幕对象
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pygame.init()
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# 设置声音模块的初始化参数:这里设定了声音的频率、大小、通道和缓冲区。
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pygame.mixer.init(frequency=22050, size=16, channels=2, buffer=512)
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# 创建一个Settings类的实例ai_settings,用于存储游戏的各种设置
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ai_settings = Settings()
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# 设置游戏窗口大小以及初始化屏幕对象
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screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))
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pygame.display.set_caption("Alien Invasion")
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# 加载并循环播放背景音乐
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pygame.mixer.music.load('bgm/bgm.ogg')
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pygame.mixer.music.play(-1)
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# 创建Play按钮
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play_botton = Button(ai_settings, screen, "Play")
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# 创造一艘飞船
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ship = Ship(ai_settings, screen)
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# 创建一个用于存储子弹的编组
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bullets = Group()
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# 创建一个用于存储外星人的编组
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aliens = Group()
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# 创建一个用于存储游戏统计信息的实例,并创建记分牌
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stats = GameStats(ai_settings)
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sb = Scoreboard(ai_settings, screen, stats)
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# 创建外星人人群
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gf.create_fleet(ai_settings, screen, ship, aliens)
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# 开始游戏主循环
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while True:
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gf.check_events(ai_settings, screen, stats, sb, play_botton, ship, aliens, bullets)
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if stats.game_active:
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ship.update()
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gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets)
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gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens, bullets)
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gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_botton)
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# run_game()
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